People that play PLD
People that think FFXI was better than this game

People that play PLD
People that think FFXI was better than this game


I don't think the question is specific enough. There's a difference between a "bad player" and a "player you don't want to play with".
I've been with players who could heal and DPS with the best of 'em, but their attitudes were so terrible that you just didn't want to be around them, eventually. Great player, but not great to play with. On the other hand, I've run with people who didn't know how to silence or stun and who turned mobs towards the party rather than away from it, but whose /smile could light up the whole dungeon. They weren't great players, but they were great to play with. And if they were willing to learn, well, I was more likely to call them a good player in the long run.
WinterMaintenance is coming

Very fair points here. I too would much rather spend more time with a less skilled player who is willing to learn than a jerk who is skilled but made the whole experience sour with hie/her attitude. XDI don't think the question is specific enough. There's a difference between a "bad player" and a "player you don't want to play with".
I've been with players who could heal and DPS with the best of 'em, but their attitudes were so terrible that you just didn't want to be around them, eventually. Great player, but not great to play with. On the other hand, I've run with people who didn't know how to silence or stun and who turned mobs towards the party rather than away from it, but whose /smile could light up the whole dungeon. They weren't great players, but they were great to play with. And if they were willing to learn, well, I was more likely to call them a good player in the long run.
Someone that doesn't try within the context of the situation they are in. If you're doing 4-man dungeons, just try to be acceptable to the point of not being a detriment to your group (as in being overall more useful than someone that is AFK). If you're doing harder content, same rules apply but in a stricter sense.
That's more of a context of being a bad person than a player. Think of it like sports. All the bad publicity that athletes get don't make them a bad player of their sport, it makes them a bad human being. Their skills as players make them a good (or bad) player. Their personalities make them a good (or bad) person. I play games with folks that are terrible as players, but it doesn't mean I don't like them as people. I just probably wouldn't recommend them to a group looking to do difficult content.I don't think the question is specific enough. There's a difference between a "bad player" and a "player you don't want to play with".
I've been with players who could heal and DPS with the best of 'em, but their attitudes were so terrible that you just didn't want to be around them, eventually. Great player, but not great to play with. On the other hand, I've run with people who didn't know how to silence or stun and who turned mobs towards the party rather than away from it, but whose /smile could light up the whole dungeon. They weren't great players, but they were great to play with. And if they were willing to learn, well, I was more likely to call them a good player in the long run.


I can see what you're saying. But I personally think that someone who's demeanor alone can bring down the morale of their fellow teammates or otherwise make a run harder and less enjoyable than it should be still falls under this category. In the example of the "good skills, bad attitude" player that I used, the person in question was notorious for their attitude. So much, in fact, that people would leave a premade party if they joined and saw that said player was in it. It made it that much more difficult to get things done. And once in an instance, they would berate others. Sports players have other incentives (namely, money) to put up with bad teammates that would otherwise kill morale. We don't. We can just leave and try again later.
FFXIV is meant to be a team experience, and everyone has to be a team player. In my opinion, that's what we're signing up for. And if you can't cooperate with the team, then you are missing the point of the game.
At least, that's how I feel about it.
I've said this before in another thread, but I think that that's the beauty of Aurum Vale. It's the first dungeon that really, really rides on the team cooperating as...well, as a full team. Tanks have to watch how they pull and consider position and their friends, healers have to watch when they heal and where they're standing, and DPS have to do their best to kill things quickly while avoiding AoEs and staying near the healers. And of course, if people snatch each other's fruit, that simple lack of consideration can get the entire party killed.
I've had my fair share of horrid AV runs, but I love it just because it makes or breaks a team in a heartbeat.
Last edited by Amiaze; 09-19-2015 at 06:27 AM.
WinterMaintenance is coming
lol, I've heard many people claim that AV is/was harder than any of the HM dungeons - including un-nerfed Pharos Sirius.I've said this before in another thread, but I think that that's the beauty of Aurum Vale. It's the first dungeon that really, really rides on the team cooperating as...well, as a full team. Tanks have to watch how they pull and consider position and their friends, healers have to watch when they heal and where they're standing, and DPS have to do their best to kill things quickly while avoiding AoEs and staying near the healers. And of course, if people snatch each other's fruit, that simple lack of consideration can get the entire party killed.
I've had my fair share of horrid AV runs, but I love it just because it makes or breaks a team in a heartbeat.
It's a good test of ability and teamwork, that's for sure.

Strange. AV seemed normal fare to me. Maybe I was lucky and did it always with excellent groups.

I agree its one of my favourite dungeons because it can just go to hell so quickly and gives you lots of opportunity to push yourself to try and salvage the mess you ended up in for whatever reason.I've said this before in another thread, but I think that that's the beauty of Aurum Vale. It's the first dungeon that really, really rides on the team cooperating as...well, as a full team. Tanks have to watch how they pull and consider position and their friends, healers have to watch when they heal and where they're standing, and DPS have to do their best to kill things quickly while avoiding AoEs and staying near the healers. And of course, if people snatch each other's fruit, that simple lack of consideration can get the entire party killed.
I've had my fair share of horrid AV runs, but I love it just because it makes or breaks a team in a heartbeat.
People seem to never read anything in general. No one wants to read tooltips, no one wants to read the description of their job abilities, no one reads the text in the story (and then they complain that the story is stupid), no one reads ANYTHING.
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