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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ayuhra View Post
    One thing this game does that I love is have class specific quests. I feel like these quests could be used for story AND to teach people base mechanics a bit better.

    What if the first quest as a Thaumaturge involved you learning how Astral Fire and Umbral Ice worked? What if, for Gladiators, the quest where you fend off the mercenaries for your companion had the companion explaining Flash in lore friendly ways? It is surprising how many tanks I encounter don't use Flash at low levels (Glad tanks specifically, I know Marauders might not have it). What if the early Pugilist quests taught you how to dance and weave around your enemies and pointed out, plainly, that it is the best way to play your class?
    I can't comment on all classes, but Gladiator specifically has class quests that do exactly what you are saying. In one of them you have to fend off incoming waves of enemies while defending an NPC and he suggests things like using flash. It used to be quite hard, but I believe it was eased a little, so it may have lost it's sting, but you know, people don't like having to learn and work to achieve anything any more.

    I'm almost certain these kinds of quest exist for all the classes, I remember CNJ had them, and I remember watching my wife get thoroughly annoyed by them.
    (0)

  2. #2
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kosmos992k View Post

    I'm almost certain these kinds of quest exist for all the classes, I remember CNJ had them, and I remember watching my wife get thoroughly annoyed by them.
    You can get the generic "don't stand in melee range or you'll get hit" as BLM but I remember learning the Fire/Ice stuff from pop up help menus not actual quests and encounters. Early Pugilist doesn't straight up teach positionals either that I can remember, NIN does a pretty decent job with the vs Oboron stuff that is best done with good mudra use, I guess.... Early arcanist doesn't teach you how to use your pets effectively...

    Maybe healers and tanks do get more out of class quests. DPS could use some love in the "give us guidance" department.
    (2)

  3. #3
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kosmos992k View Post
    I can't comment on all classes, but Gladiator specifically has class quests that do exactly what you are saying. In one of them you have to fend off incoming waves of enemies while defending an NPC and he suggests things like using flash.
    *cough*
    Quote Originally Posted by Ayuhra View Post
    What if, for Gladiators, the quest where you fend off the mercenaries for your companion had the companion explaining Flash in lore friendly ways?
    It is suggested to use Flash to protect said companion, yes. What Ayuhra seemed to be getting at was a more lore-friendly explanation of why Flash draws aggro to you ^^
    (And now my brain is suggesting to me to make a macro going "I'm too sexy for my {Flash} ♪", which is a clear sign that I should close my laptop and try to get some sleep xD)
    (1)

  4. #4
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Ayuhra View Post
    One thing this game does that I love is have class specific quests. I feel like these quests could be used for story AND to teach people base mechanics a bit better.

    What if the first quest as a Thaumaturge involved you learning how Astral Fire and Umbral Ice worked? What if, for Gladiators, the quest where you fend off the mercenaries for your companion had the companion explaining Flash in lore friendly ways? It is surprising how many tanks I encounter don't use Flash at low levels (Glad tanks specifically, I know Marauders might not have it). What if the early Pugilist quests taught you how to dance and weave around your enemies and pointed out, plainly, that it is the best way to play your class?

    These things won't eliminate lazy, but they'd be a resource for those willing to learn the game.
    This is incredibly needed, I decided to finish up monk, I hit 60, went to do the final quest, I started the quest fight, the door ringed, I thought, damn, well I guess I'll start over, went to answer the door, had a chat with my friend, he went home, made a sandwich, forgot I had FFXIV open, look at my screen, I cleared the fight apparently purely on auto attacks WHILE afk. I was shocked, because I remember at least in 2.0 they quest required a little bit of atention and I remember back in the day I died at least 1 time trying to clear the final monk quest.

    Seriously, is the difficulty non existent for anything here? The playerbase in this game are seriously bad, and the answer to everything from SE's part is to dumb down content, instead of teaching them how to play properly.

    After I finished my monk quest I grouped with a few people outside of my static to do alexander normal and I ran into some gems:

    A bard that just smashed buttons.
    A dragoon who din't bother to avoid mechanics saying healing it's the healers job.
    A Dark Knight asking people to do less DPS because we are stealing his hate, the guy was nearly fully geared in esoterics.

    This attitude is SE's fault and their mentality to nerf down the content down so this people can continue doing this, it doesn't help, this person drags the group down, you hear the common excuse that it's their sub and they are entitled to play whatever way they want, sure, that's nice, but I'm also paying a sub and by playing this bad you are affecting my experience. If you make any comment about it, they come post to the forums and how the community is hostile or how you hurt their feelings by politely telling them they are lazy at playing the game or have a mental breakdown.
    (3)
    Last edited by Evtrai; 09-26-2015 at 04:06 AM.

  5. #5
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    I don't remember my gladiator quests, but I think Flash is something like using the sword to reflect a source of light directly into someone's line of sight. It IS really enraging IRL and also causes a "blind" effect just like camera flashes...

    Also the Archer quests does wonders on learning the game. My first character started as an archer, and it helped me greatly with dodging AOEs, positioning to avoid placing puddles into my companions, focused damage and diffuse damage, stealthness to not aggro a whole room on dungeons like some people do and also timing your DoTs, something people tend to have problems with and end up losing lots of damage because of that.
    (1)
    Last edited by Fevelle; 09-25-2015 at 11:02 AM.

  6. #6
    Player
    Yurihyuga's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Valous Voakes
    World
    Odin
    Main Class
    Paladin Lv 90
    so many things to list.

    1. Tanks that flash/overpower once and then only focusing on one mob and then wonder why mobs are all over the place.
    2. DPS that clearly don't know how to play there class - not expecting flawless rotations in dungeon runs but I mean people who really really don't know what there doing.
    3. Can't dodge the simplest of mechanics when you have a clear indicator on the floor.
    4. Above people trying to do coil/savage/ex
    5. Above people who think there good and blames other people
    6. Above people who ignore the party - language barriers are not an excuse if you don't understand English unclick English in your duty finder >.<
    7. New drk's who don't have a clue about tanking picking one up at level 30 and well yea don't have provoke or foresight and don't know how a tank works
    (0)

  7. #7
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Yurihyuga View Post
    don't have foresight
    Uh...how is this a bad thing? Foresight is complete garbage.
    (0)

  8. #8
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Elazu View Post
    Uh...how is this a bad thing? Foresight is complete garbage.
    No it isn't. On big pulls it does wonders to make some time for the healer and I can clearly tell the difference when a tank is and isn't using it. Of course it's no Rampart, but it helps a lot.
    (2)

  9. #9
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Elazu View Post
    Uh...how is this a bad thing? Foresight is complete garbage.
    It's a pretty crappy mitigation skill and certainly not to be relied on for a tank buster, but it's a "free" skill that can be used anyway, so there's no reason for NOT picking it up or refusing to flat-out using it. While it has become stronger due to higher defense rating scaling, it's nowhere near the best cooldown, but it still has its uses by reducing incoming fluff damage, or pairing it up with other defensive cooldowns that need a little extra umph or are not guaranteed to work, therefore generating an extra safety measure in case RNG decides to have its way with you; Bulwark and Dark Dance come to mind. Foresight is free mitigation, and I'm not one to turn down a free lunch.
    (1)
    Last edited by Odett; 10-07-2015 at 03:01 PM.

  10. #10
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Odett View Post
    It's a pretty crappy mitigation skill and certainly not to be relied on for a tank buster, but it's a "free" skill that can be used anyway, so there's no reason for NOT picking it up or refusing to flat-out using it. While it has become stronger due to higher defense rating scaling, it's nowhere near the best cooldown, but it still has its uses by reducing incoming fluff damage, or pairing it up with other defensive cooldowns that need a little extra umph or are not guaranteed to work, therefore generating an extra safety measure in case RNG decides to have its way with you; Bulwark and Dark Dance come to mind. Foresight is free mitigation, and I'm not one to turn down a free lunch.
    Wouldn't the choice be between Foresight and Awareness though?
    (0)

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