A bad player is :
"...Someone who tells you what to do rather than advising you what could you do better..."
A bad player is :
"...Someone who tells you what to do rather than advising you what could you do better..."
A bad player is (not a complete list);
- A player who can't stop themselves verbally abusing others.
- A player who can't prevent themselves from raging at others mistakes (while ignoring their own).
- A player who deliberately plays below their ability in order to annoy others.
- A player who point blank refuses to learn even though it is well within their capability to do so.
- A player who expects others to meet their standard of what is good.
- A player who get's angry or pissy when others do not meet their expectations.
- A player who just can't stop offering unsolicited condescending advice during a dungeon run.
- Players who ragequit before a wipe happens.
- Players who ragequit after 1 wipe.
- Players who ragequit before anything starts, because one or more players gear doesn't meet their expectations.
- Players who deliberately step on other roles, for example that DPS who can't stop pulling every pack and dragging them back to the party.
- Players who regardless of any other factor, will not move out of an AoE/dodge a mechanic because it might disrupt their positionals. (It doesn't matter whether you overgear a fight or not, this is lazy play, and encourages new players to attempt the same strategy even though they are not geared enough to handle it.)
- Players who refuse to consider others needs, goals or feelings.
- Players who have no concept of showing others respect.
Indeed, I never learn anything from watching a video, there is quite literally no substitute for actual experience when it comes to learning strategy in an MMORPG, at least as far as I am concerned..
Last edited by Kosmos992k; 09-22-2015 at 01:32 AM.
Thing is if a DPS knows the limits of their class they can pull this off. Does it make them bad? No, they're simply being more efficient with their damage output. Does it put unnecessary strain on the healer(s)? Sure, but if said healer has been stance dancing and helping DPS the entire run then it's safe to say they can handle it (not to mention there are abilities a DPS can use to mitigate damage or self heal). Basically all it boils down is a judgement call, as well as knowing which fights or parts of a fight they should / should not do it in.A bad player is (not a complete list);
- Players who regardless of any other factor, will not move out of an AoE/dodge a mechanic because it might disrupt their positionals. (It doesn't matter whether you overgear a fight or not, this is lazy play, and encourages new players to attempt the same strategy even though they are not geared enough to handle it.)
In which case, if for some reason said DPS dies, there should be no one to rage at but them self for eating AoEs to maintain their DPS. The 1st responsibility we should all have in a battle is avoiding avoidable damage. Still, as I said, ignoring mechanics is a negative thing IMHO because it teaches new players that is how it's done, when in fact it's not - unless you're quite well overgeared.Thing is if a DPS knows the limits of their class they can pull this off. Does it make them bad? No, they're simply being more efficient with their damage output. Does it put unnecessary strain on the healer(s)? Sure, but if said healer has been stance dancing and helping DPS the entire run then it's safe to say they can handle it (not to mention there are abilities a DPS can use to mitigate damage or self heal). Basically all it boils down is a judgement call, as well as knowing which fights or parts of a fight they should / should not do it in.
Last edited by Kosmos992k; 09-24-2015 at 07:32 AM.



This is a battle design flaw from SE. If someone needs to take avoidable damage to maintain a certain amount of DPS just to get past some content, they're going against everything the quests and tips from the game taught the players from the very beginning: dodging is more importante than casting/attacking.
About the one who kicks people because they're not speedrunning: grow up. This a MULTIPLAYER game, you don't get to decide if someone should or should not play a content because you are a hasty little gal. There is nothing like a "standard" of the community, because the DF converge players from all servers on a datacenter, of all skill levels.


I get to decide, with the majority of the party who want to speedrun. Even SE staffs said that we're allowed to.About the one who kicks people because they're not speedrunning: grow up. This a MULTIPLAYER game, you don't get to decide if someone should or should not play a content because you are a hasty little gal. There is nothing like a "standard" of the community, because the DF converge players from all servers on a datacenter, of all skill levels.
There's no "I" in a majority, though =D And likewise, if the majority don't want a speedrun, they can kick you for wanting one.
What I'm mostly opposed to, though, is the whole "If you don't want to speedrun, you're a bad player" statement this argument started out with, which you haven't a single time addressed. Whenever people comment on it, you ignore the posts, unless they specifically try to argue against the one 'fact' you have -- that SE allows vote-kicking for differing opinions on how a duty should be run.
No, what they said was that it's technically possible and difficult for them to do anything about, so they won't. They didn't give you a seal of approval to kick people simply because they don't want to do a speed run. You've never addressed that point and instead cling to the technicality, which reveals to me what kind of person you are.



I'd like to add players who beg to be kicked to avoid the penalty, as being bad players......
Long story short about the DPS who did this in my last run of the night. He broke his gear and weapon midway through the final fight, and took enough damage to cause him to die while the rest of us lived. We wiped shortly after. He then started complaining to kick him, and knowing we couldn't get another player this late at night on our server, we opted to try once more. Our tank DCed due to computer issues, and the DPS started complaining to kick him again because of his gear, (clearly him just wanting to avoid the penalty or he would have left on his own). We said we'd like to try one more time due to said lack of players at this time of night, and he promptly logged off in the hopes we'd kick him while he was gone. Our tank's computer issues turned out to be worse than originally though, so she didn't come back right away, and we were busy communicating with her outside the game to try and help fix it. DPS got back on, saw we hadn't kicked him, then told us "fk u" when we said he could leave without having to be kicked, before he logged off again. All in all, had he just left, he would have been done with the penalty instead of waiting on us to kick him......
EDIT: I know this wasn't the nicest of ways we could have handled this, but if he was going into a run with his gear so close to being broken, he should at least be willing to leave on his own if he'd rather leave than help a group that is willing to try again despite his negligence. And yes, I'm tired and angry, (partly because this is far from the first time I've had players do this), and am going to bed now....
I don't know if this is really include a bad player.
THE BADDEST PLAYER IN THE WORLD OF MMO is.............R.M....T!!!!!!!!!!
why mama says RMT's are EVIL and they love spam.
one thing a bad playa gotta take care those hoes.
and
y
so
serious?
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