One of the main differences between PVP and PVE is our rotations, whilst we still have our burst rotation for PVE this isn't necessary best case for PVP.
I will need help from the community with this so please post your burst rotations for pvp, preferably with potency details and overall time taken t complete.
There are so much complaint's about smn's burst and how "op" it is, with enough job bursts data collected we will be able to compare and see.
Hopefully to help new and experienced players improve, whilst it is impossible to have the ideal rotation available all the time due to long cd's it should at least give you a general idea of whats needed.
Time and time again I have seen a target be unbound with 40% etc hp remaining escape due either poor burst or just no burst at all.
I'll update this post as and when I can.
SMN
Pet unsummoned/enkindle on cd
Tri Disaster > Fester 300 > Painflare 200 > Energy Drain 150 > Dreadwyrm Stance > Deathflare 400
Total Potency 1050 + (110 for 1 tick) + (100 if pet available)
Expected time: 4-5 seconds
Maximum Burst Recast: 1 min
Recommended to precast Raging Strike
Pet summoned
Tri Disaster > Fester 300 > Painflare 200 > Energy Drain 150 > Rouse Pet 40% dmg > Spur Pet 40% dmg > Enkindle 450
*Dreadwyrm stance is available
*Rouse + Spur should ideally be pre-cast, due to spur having same cd time only use Enkindle when both are up
Total Potency 1100 + (110 for 1 tick) + (100 pet auto attack)
Expected time: 4-5 seconds
Burst recast: 3 min
Recommended to precast Raging Strike
1 v 1 scenarios be sure to make use of pvp skills, when facing another smn and Swiftcast > Bind > Sprint to them > Wither will remove their aetherflow stacks.
Hard casting a bio II/Maisma > Bio > Swiftcast > Bind can also be used to bait an esuna use, leaving tri-disaster to hit maximum dmg unless a healer nearby.
Virus healers to reduce their healing power
Spam the living daylights out of heel......... Garuda likes to wander off.
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BLM
Personally even in PvE I never get how thunder could hit so hard considering its potency and comparing it to Fire/Fire3.
With your first Thunder III you will hit for 35, after the Phantom Dart hit for 180 and the Procced Thunder III has a potency of 429 + 374 DoT at the end of ticks (I considered the 10% Magic Resistance debuff).
Total burst Damage: 644 (+ DoT)
Expected time: 3-4 sec
Recast: 1 min
That is definitively better than the Fire rotation suggested by me expecially if u are out of Crowd control,
because if the target is not slowered of if I anyway can reach him (like using Night Wing) I would be able to hit again with a Fire or Fire III,
or also happened few times that I sacrified Astral Fire 3 for casting a very fast Blizzard 1 to pute 40% heavy, but it is still very situational.
Thanks Geologo
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MCH
Split Shot 140 >Slug Shot 180>Reassemble 100% Crit > Clean Shot 300 >Foot Graze Bind > Between The Eyes 540 > Ricochet 400 > Gauss Round 180 > Head Graze 100 > Heartbreak 180
Total Potency 2020 base potency, 2626 potency with Gauss Barrel bonus Subjected to distance modifiers, so melee range would be ~1050 potency.
Expected time: 8 seconds.
only 2 bullets required for everything to be instant if not using Reload+Rapid Fire, burst recast 1min. This will bring a SMN/BLM (without Manawall) from 100% to 0% in sweetspot range with one or two abilities to spare.
If you're not buffed and none of your hits crit, this sequence will not 100%-0% BRD/MCH/DRG/MNK who use Recouperate.
For this burst to work against healers, silence right after Between The Eyes. Very effective against WHMs, not so good against SCH/AST.
Thanks Aphel
Spam reload whenever free and safe to do so, even if it means a quick dismount.
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BRD
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MNK
GL3 active: Form Shift before hand to Opo-opo form otherwise ignore Dragon Kick
Dragon Kick 100/Flank150 > Forbidden Chakra 320 > Tornado Kick 330> Axe Kick 190 > Ellxir Field 220 > Somersault 160 >Howling Fist 170
*PB now active, if target is escaping spam Bootshine.
*Mercy stroke if close to death
*use of Stun, weapon throw, shoulder tackle may be required depending on target
*Preferable I like to try to stay away from using Shoulder tackle early on, for when facing jobs with bind capabilities. A quick Esuna use and you can then gap closer > weapon throw
Precast: Featherfoot, Bloodbath, internal release, sprint, invigorate
Total Potency: 1390 (not including GL3 dmg increases need assistance)
Expected time: 4-5seconds
Non-gl3 (work in progress)
Axe Kick 190 > Forbidden Chakra 320 > Ellxir Field 220 > Somersault 160 >Howling Fist 170
Recommended to precast: Blood for blood,
When facing smn's, one iim punch to remove aetherstacks.
MCH love to place their turrets in front of their party, use this to build GL3 or alternately Pets.
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DRG
http://forum.square-enix.com/ffxiv/t...-Dragoons-Pt.2
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NIN
Sneak Attack or Trick Attack 500/400 > Spinning Edge + Jugulate 150/80 > Gust Slash + DwaD 200/300 > Duality + Dancing Edge 520 > Raiton 360
Total Potency: 2110
Expected Time: 7 seconds
Recommended Precast: Huton + Sprint + Invigorate + Hide
There are a bunch of other oGCD skills I could squeeze into this rotation comfortably but I'm not a fan of putting all my abilities into a single kill. This is my go-to burst when I start from stealth.
#Positionals
edit: Something I like to do vs a fleeing target is Raiton 360 >Throw Dagger 120 > Kassatsu + Raiton 540 > Duality + Throw Dagger 240
Thank Gooner_iBluAirJGR
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WAR
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PLD
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DRK
Hard slash 150 > Low blow 100/ ~3s Stun > Full swing 150 > Syphon strike 250 > Carnal chill 180 > Dark Arts + Souleater 400 > Tar pit 180/~6s Heavy > Dark passenger 150 > Dark arts + Carve and spit 450 > Plunge 200
Total potency: 2210
Expected time: 8-9 seconds
Requirement: Darkside / ~4600 MP
Recommended to precast: Blood weapon / Dark arts / Sprint / Enliven or Icarus feather
* Mercy Stroke if possible
* Enhanced Tar pit II and Enhanced Carnal chill II upgraded
Thanks TriksteR