Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 27
  1. #1
    Player
    Seaninator's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    40
    Character
    Karae Limier
    World
    Tonberry
    Main Class
    Marauder Lv 60

    Opinions on Fracture outside of Berserk for Warrior

    Hello! I've been wondering if I should use Fracture at 60 outside of Berserk. I fit it in during my Berserk combo, but I was wondering if it's worth keeping up 100% of the time, or only using it during Berserk and letting it fall off. Is it a DPS increase to use it all the time? Or is using it outside of Berserk a waste of a GCD?

    Edit: I should clarify, I'm asking about this in the context of off-tanking and maximizing DPS while in Deliverance.
    (0)
    Last edited by Seaninator; 09-15-2015 at 05:37 PM.

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Fracture is always a DPS increase on WAR. As long as re-applying it doesn't make you lose Storm's Eye (which could happen depending on the fight and its mechanics), keep it up.
    (3)

  3. #3
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    I've done some math on the idea of keeping 100% uptime on Fracture with 100% Deliverance uptime, and things seem to point to Fracture being a slight DPS loss if kept up during Deliverance. It still remains an increase in Defiance, however, and the ability to swap into Deliverance for TP gain makes it much less detrimental to use while MTing. Of course, if a boss is about to become untargetable or you need to step away from it for a moment, it's a good idea to stick it on no matter your stance.
    (0)

  4. #4
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Donjo View Post
    I've done some math on the idea of keeping 100% uptime on Fracture with 100% Deliverance uptime, and things seem to point to Fracture being a slight DPS loss if kept up during Deliverance.
    Do share that math to help sustain your claim :P
    (2)

  5. #5
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    I'd be curious as well. Fracture is 300 potency if its not clipped for a single GCD and thats with no buffs and no qualifiers. There's not a whole lot that can beat that for potencies on WAR. Although I could be wrong as I haven't mathed it out with Fell cleave rotations, but it seems like you'd have enough downtime to throw it on.
    (0)

  6. #6
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by karateorangutang View Post
    I'd be curious as well. Fracture is 300 potency if its not clipped for a single GCD and thats with no buffs and no qualifiers. There's not a whole lot that can beat that for potencies on WAR. Although I could be wrong as I haven't mathed it out with Fell cleave rotations, but it seems like you'd have enough downtime to throw it on.
    It's worse than that, because most of that potency doesn't benefit from storm's eye. All other considerations aside it has to beat out 20% of a Fell Cleave aside from comparing it to your average potency per gcd.

    It's a dps loss in most cases, either stance, barring a few exceptions like being at the end of your rotation with 3 seconds remaining on berserk, or possibly cases where you fit it in while trick attack and/or hypercharge. Probably both.

    And I don't think there's any relevant fights right now where an untargettable mob still takes dot ticks so that's also out.
    (1)
    Last edited by Alistaire; 09-15-2015 at 10:56 PM.

  7. #7
    Player
    Aenor's Avatar
    Join Date
    Aug 2014
    Posts
    10
    Character
    Ruphas Mafahl
    World
    Exodus
    Main Class
    Paladin Lv 80
    It's a DPS loss on Deliverance, every time you use Fracture, you're delaying Fell Cleave by 1 GCD, which is, in the long run, a DPS loss, only times I apply it's on my opener, when I have berserk/ str pot or ninja's trick attack or when I have to move away from the boss due to mechanics (Like A3's "Wash Away" where it knocks you back to the edge, although, you can just Holmgang that shit and avoid the knockback too xD), but I don't have it 100% of the time.
    (2)

  8. #8
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    More people claiming it's a dps loss on deliverance, but where's the proof for it? :P
    (0)

  9. #9
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Fracture is always a DPS increase on WAR. Yes, that takes SE not buffing the dot but just the initial hit into account.

    Average GCD potency of the stack-building skills after modifiers (Deliverance, Maim, SE) is 286.44, assuming the ideal SE/BB rotating.
    Fell Cleave potency after modifiers is 693. It takes on average 7.5 GCDs to build up a Fell Cleave, which means that the potency gain per GCD per Fell Cleave is 54.2~. (i.e. 406.56/7.5).
    Fracture is 390.6 potency with the modifiers accounted in for.
    Keeping Fracture up will net you nearly 50 potency after modifiers, and realistically, a bit over 20 potency because you will do a double SE to sustain both - SE and Fracture, at times. (Thus losing some potency from skipping a BB combo).

    Will this result in a DPS loss from taking longer to build up subsequent Fell Cleaves? No, as you Fracture every 12th GCD or so to not clip it, and because it takes ages to build up a full Fell Cleave-ful from the "lost" time going into Fracture GCDs.
    (3)

  10. #10
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Took longer than I expected to get a reply, so I'll follow up on Tranquil here.

    It takes 9 GCDs to perform a fracture combo:
    Heavy Swing -> Maim (1) -> Storm's Eye (2) -> Heavy Swing -> Skull Sunder (3) -> Butcher's Block (4) -> Heavy Swing -> Maim (5) -> Fell cleave (0)
    Whichever combo you personally prefer aside, let's just use the one I just mentioned for now.
    Total modifier would be:
    Maim 20%
    Storm's Eye 10%
    Abandoned 1% for each stack (2% crit rate increases damage by 1% on average)

    With these modifiers, total potency of a full fell cleave combo (9 GCDs) would be 2822.95 potency
    To lose a full fell cleave combo because you're using fracture, it'll take 9 fractures. With the modifiers mentioned before (except for abandoned) the total potency for fracture would be: 3348 potency

    That's 525 potency difference with abandoned modifier advantage to the fell cleave combo. Of course, it takes 9 fractures before you get this potency gain, which is at least 270 seconds. One could argue that "it's not worth the TP", but do warriors really have TP issues in fights where the target lasts at least 30 seconds?
    (1)

Page 1 of 3 1 2 3 LastLast