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  1. #1
    Player
    RhazeCain's Avatar
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    Aug 2013
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    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60

    How about Riposte?

    So I was looking at Parry, thinking how worthless it is currently, and wondered: what about Riposte?

    Riposte was in Everquest (and possibly other MMOs, I dunno) along with Block and Parry. Different implementations, but same general idea. Riposte is the passive defensive ability that randomly mitigates an incoming attack and strikes back in same motion. Since SE has no problem incorporating Block and Parry, why not Riposte too?

    This could be linked to the Parry stat. Or paladin's block. Or both.

    Riposte could trigger on some % or all of Parry/Block.

    The attack component could have varying potency: from an auto-attack on down to 20 or 50 potency like a DoT tick.

    There is already precedent in Vengeance or Sword Oath for similar "strike back" or "additional strike" mechanics.

    If linked to Paladin's block, Riposte could give them a bit of a DPS increase - more so than other classes. Also would thematically tie to the defensive focus of Paladin. Defense as offense basically.
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  2. #2
    Player
    Sapphidia's Avatar
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    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    I'll say it before 100 dark knights enter the thread to say it : Riposte is already in the game.

    It's a Dark Knight ability. It triggers off Parry. When they parry, it activates the ability to use an Off-GCD attack (and in the case of FFXIV's riposte, it both does damage and applies a damage down debuff).

    Sadly it has a 30 second cooldown, and even with it existing Dark Knights still dont benefit enough from Parry per point to make parry stacking worth it.

    That said, the idea is sound. Some kind of mechanic across all tanks that noticeably increases their DPS when they parry/block would go -some- way to fixing the terrible parry stat, but even then the returns you get from 1 point of parry is terrible.
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  3. #3
    Player
    Freyyy's Avatar
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    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sapphidia View Post
    It's a Dark Knight ability. It triggers off Parry. When they parry, it activates the ability to use an Off-GCD attack (and in the case of FFXIV's riposte, it both does damage and applies a damage down debuff).
    This Riposte idea looks more like WAR's Vengeance than DRK's Reprisal. If DRK's Reprisal is Riposte, PLD's Shield Swipe is too and even more since it can be done every time you block.

    I think this stat would be a good idea as a replacement to parry.
    (0)

  4. #4
    Player
    Sapphidia's Avatar
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    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Yeah I think WoW had something similar in the concept of the Shield Spike (though this was fairly low damage). It would certainly be better as an automated attack rather than a button press.

    Heck if Sword Oath can attack 50 potency attacks to your autos, why can't shield oath do the same but on block/parry.

    THe current Reprisal/Shield Swipe mechanics dont do enough to warrant the factoring of increased mitigation but this is more due to the hugely lower returns on +% you get per parry point, and the meh potency of swipe. Definitely cleaning up their implementations could go a long way to making defensive stats viable.
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  5. #5
    Player
    RhazeCain's Avatar
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    Aug 2013
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    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Ok, the Reprisal/Shield Swipe similarity is a valid point. Requiring a GCD or long cooldown makes it not as good as a passive though.
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  6. #6
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by RhazeCain View Post
    Ok, the Reprisal/Shield Swipe similarity is a valid point. Requiring a GCD or long cooldown makes it not as good as a passive though.
    Yeah I definitely prefer your concept of it being an automatic damage return rather than a triggered button, though if there's no cooldown on the button you press then I guess it's a similar thing.

    The issue with Reprisal right now is the cooldown - even massively stacking parry you're not going to see too much of an increase in its overall dps contribution because it's probably available to be pressed frequently enough already. Shield Swipe has the issue that it's ON gcd, which means it replaces another move. Right now its only 210 potency which makes it a DPS LOSS to press in all situations outside of needing to use it to lower TP consumption in very long fights.

    Boosting Shield Swipe's potency and reducing the cooldown of Reprisal will both help a lot.
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  7. #7
    Player
    Madrone's Avatar
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    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Counterattack has clasically been a Monk thing in final fantasy. That said riposte is a fencing term and so maybe would fit with Red Mage. Granted neither of thesetake that many physical hits if they aren't tanks, and if it was a tank trait or cooldown, then it'd need to have a short duration and/or success rate.
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  8. #8
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    New Skill: Riposte:

    When you parry you also riposte. Riposte deals damage per point.


    Vitality now increases Parry Chance at half rate as it did before.
    (1000 Vitality = 500 Parry)
    (0)
    Last edited by Nektulos-Tuor; 09-19-2015 at 11:21 AM.

  9. #9
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,844
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    New Skill: Riposte. When you parry you also riposte. Riposte deals damage per point.
    Vitality now increases Parry Chance at half rate as it did before.
    (1000 Vitality = 500 Parry)
    Pretty sure it was Dex that modified parry (and block), never Vitality? Also, that would mean you'd be hitting for some 700 damage every parry with any sort of actual 'parry build'. This would likely be quite overpowered with high-tier gear, especially when it is carried over during leveling (e.g. FCoB gear from 50-53).
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  10. #10
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Pretty sure it was Dex that modified parry (and block), never Vitality? Also, that would mean you'd be hitting for some 700 damage every parry with any sort of actual 'parry build'. This would likely be quite overpowered with high-tier gear, especially when it is carried over during leveling (e.g. FCoB gear from 50-53).
    An RNG attack can't really be relied upon.

    Also, critical hits add 50% damage to attacks. So critical rate, the stat pretty much makes you hit for 700-1000 more. So, if this is indeed "overpowered" then so is critical rate, infact its more overpowered because it takes 1 stat and not two stats.
    (0)

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