Hi!
Absolutely love the new combat system and the focus on partying up.
However, the fact that TP degens rapidly when you're not on any mob's hate list is extremely problematic for any class that relies on TP for their damage, yet doesn't have any AoE weapon skills. Pugilist is the only job that I have any actual experience with in 1.19, so:
In a fairly quick party last night, XP was rolling in, it was lots of fun, -except- that monsters usually died too fast for me to actually build up TP. Didn't have hate, so I couldn't use Haymaker or Jarring Strike (which is fine, really), but I'd keep having just enough TP, pop Blindside and position myself behind the monster, move to pop Concussive Blow, and... "Cannot use on a KO'd target". I'd quickly switch to the next monster...
...and literally by the time I was in range to punch it, I'd lost 2/3 of my TP. While in active mode, while a member of my party was actively fighting the monster.
I have a feeling that -some- of this was probably due to the fact that we were killing too quickly (we had a Gladiator in the party who was several levels higher, and wrecking everything), and in a Light Party of all people at 25 (which I'm going to try later tonight) the mechanics would play out differently. I also probably could have been trying for the PGL AoE at the beginning of large links, so that I'd be on monster hatelists and retain my TP, but as I mentioned, I couldn't even build TP to use that WS quickly enough.
Am I just doin' it wrong, or? It's honestly the only flaw I can see right now, the battle system is a million times more fun than it was the last time I played and I greatly enjoyed leveling a DoW/DoM class now, as opposed to before when the game was pretty much Final Fantasy Crafting-and-Gathering for me. It's just a bit disheartening to be at enough TP to use a WS, and then see it all immediately drain away like you switched to passive mode when you definitely didn't.
Anyone else bothered by this? Is there a -reason- the devs felt it necessary to TP degen so fiercely? If there's a valid game-design reason for this, something exploitable with low TP degen rates, I'd feel a lot better about this, but I can't see it.
Thanks for reading!


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