Quote Originally Posted by Thawed View Post
- Quest icons need to change in appearance according to relevance to level; grey bubble=too low, green=In your level range, red=too hard, something like that; and add even more quests.
- Mailing System A.S.A.P
- More mobility in combat, all these mundane stationary transitions make combat very clunky and frustrating somethings
I'm not sure about lvl 20+ but i have only found a small handful of quests not related to the main story. This is a big problem for me since i want to be able to quest when I am not in a party group. So yes add more quest, and maybe add better rewards like items. I know they want to have crafting jobs provide gear so they are actually useful and used, but the gear I see in the market wards is way to expensive and I know a lot of people, myself included, that hate crafting and gathering jobs.

The mobility in combat needs to be improved. My favorite class is archer because I like to fight at ranged. Currently I can kill things faster by just shooting them pointblank which isn't very fun. I love the idea behind closeshot and shadowbind to immobilize the target allowing me to (in theory) run back out of range to continue attacking. With the way combat works right now, I move so slow and have to deselect the mob to try and move faster (only to not be able to get very far). I don't know what their thought on kiting mobs is ultimately but based on this current system they want every class to be melee classes with higher ranged spells.