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  1. #1
    Player

    Join Date
    Jul 2011
    Posts
    22

    Issues that need top priority

    I want to preface this post by saying that the new development team is probably the best one I've ever seen in an MMO, but as Yoshi stated himself, the game is only "Half Final Fantasy". The game still has a ways to go and has come so far, but at the moment I am trying to point out issues that need to be handled with expediency. So here are a few that I've noticed:
    - Zone Redesign
    -Abolish the new dyeing system where it effects stats, dyeing should be completely aesthetic
    -Streamlined UI
    - Crafting system seems more on chance rather than skill, making the process tedious instead of fun
    - Linkshell options (which I know are in the works)
    - Mob variation, many of the mobs are almost identical besides a name tag, this makes the game feel mundane
    - More armor options for the new sets (Know this is in the works also)
    - Quest icons need to change in appearance according to relevance to level; grey bubble=too low, green=In your level range, red=too hard, something like that; and add even more quests.
    - There need to be a greater variety of ways to level up
    - Mailing System A.S.A.P
    - Return of unique AIs for mobs, Coblyn following you, mobs running away, etc.
    - There are many bugs in the leve system still, mainly one where some party members don't get added into a leve if it is activated while they are in the Aetheryte menu.
    - More mobility in combat, all these mundane stationary transitions make combat very clunky and frustrating somethings
    -Reallocate mobs so that they are not so abundant in the zones which company leves appear, they can really hinder the leve too difficult
    -Market Ward Crashing
    -Party Search Feature needs work*
    Those are all the ones that have really been bothering me, exclude the Market Ward Crashing, I've just seen a lot of people complain about that. I feel like these are all the issues holding the game back, all the patches that have been added have definitely been very positive and mostly necessary, but I am begging that these issues get addressed in the next patch. I read somewhere that Zone Redesign WAS scheduled for 1.2, and I just wanted to address it's importance. I understand all these changes need money, and I understand that the game is free right now-- I just wanted to iterate their importance. If anyone else feels I missed something please do say so.
    (8)
    Last edited by Thawed; 10-09-2011 at 10:11 AM.

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    This can only end in heated disagreement!

    Whatever the case, they're concentrating on the job system next, the UI after that, then the area redesign. From what I've observed. I dunno, we'll see in the upcoming months.
    (1)

  3. #3
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I think that the area team is concentrating on the area redesign, UI team on the UI redesign and Job team on the Job design. Each team is finished at different times, and that can't be helped.

    Unless we have the UI team sculpting up some landmarks and server programmers designing the Garuda encounter.

    I think the top priority for the team right now (the part of the team that doesn't have major features to work on like QA) is 1.19a and then 1.20.
    (1)
    Last edited by Betelgeuzah; 10-09-2011 at 01:53 AM.

  4. #4
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    UI redesign is not important.

    The UI Team should be focusing on ONLY the Linkshell Stuff right now, it shouldnt be taking so long and its been too long. If you're including LS Management in UI redesign then fairenough, but LS specific stuff needs to be sorted, its so frustrating. I'm sick of the amount of linkshells that retire daily...
    (0)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gramul View Post
    This can only end in heated disagreement!

    Whatever the case, they're concentrating on the job system next, the UI after that, then the area redesign. From what I've observed. I dunno, we'll see in the upcoming months.
    I think this is pretty accurate and is the best way to go about it imo, the zone redesign is the last issue which needs fixing, as boring as they are they work and thats all that matters at this stage.

    Job system will add a bit of flavour to the battle system (hopefully)
    User Interface and server optimsation is sorely lacking.

    UI redesign is not important.

    The UI Team should be focusing on ONLY the Linkshell Stuff right now, it shouldnt be taking so long and its been too long. If you're including LS Management in UI redesign then fairenough, but LS specific stuff needs to be sorted, its so frustrating. I'm sick of the amount of linkshells that retire daily...
    You don't redesign one aspect of a much larger system, its like building ontop of a crapp foundation.

    You say Linkshell management is most important, I disagree and say that party search is more important, and Im sure others would disagree with both, fact remains you have to have a working base system which includes servers that are fast and optimised for the user interface to work properly.
    (2)
    Last edited by Jinko; 10-09-2011 at 01:59 AM.

  6. #6
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Party search/seeking party system.

    The one now is like standing outside in an empty parking lot outside a nightclub (that is only allowing people who have been members for at least a year inside) while asking people who walk by entering said nightclub if they want to go to the new McDonalds across the street.
    (2)

  7. #7
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Don't need changes to the quest bubble cause they only let you do quest when you are the right lvl to complete them...
    (1)

  8. #8
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Jinko View Post
    You don't redesign one aspect of a much larger system, its like building ontop of a crapp foundation.

    You say Linkshell management is most important, I disagree and say that party search is more important, and Im sure others would disagree with both, fact remains you have to have a working base system which includes servers that are fast and optimised for the user interface to work properly.
    I highly doubt UI team has anything to do with server structure. Thought it would give a valid reason why the most common and easiest to create system in any MMO is taking so long. Split focus.

    Also you can shout and get a PT and at least there is a system there that works but no body uses it. You cannot kick someone if they are offline, no way around it but binning the LS and starting over. You cannot kick someone who is hiding and abusing LS other than to hope he leaves or bin the LS.

    At least Searching has options and a working but unfriendly tool, where as LS has nothing other than the option of binning and starting over.
    (0)

  9. #9
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Thawed View Post
    but at the moment I am trying to point out issues that need to be handled with expediency. So here are a few that I've noticed:
    - Zone Redesign
    This can't be done quickly. It's going to get done but it can't be expedited without sacrificing something else.

    Mob variation, many of the mobs are almost identical besides a name tag, this makes the game feel mundane
    Not only is this common in FF games, it's common in most MMOs to the point that you're guaranteed the next kill quest will just be a stronger version of what you killed at the start of your career. The only variation found would just be aesthetic changes in the base model, e.g the high level Boar has bigger tusks and spikes than the low level one.

    Return of unique AIs for mobs, Coblyn following you, mobs running away, etc.
    Not going to happen, people complained about this too much.

    More mobility in combat
    You can move just fine in Combat. This isn't an action game, remember that. A lot of clunkiness comes from the fact the interface is serverside and unoptimized.
    (2)

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by viion View Post
    I highly doubt UI team has anything to do with server structure. Thought it would give a valid reason why the most common and easiest to create system in any MMO is taking so long. Split focus.

    Also you can shout and get a PT and at least there is a system there that works but no body uses it. You cannot kick someone if they are offline, no way around it but binning the LS and starting over. You cannot kick someone who is hiding and abusing LS other than to hope he leaves or bin the LS.

    At least Searching has options and a working but unfriendly tool, where as LS has nothing other than the option of binning and starting over.
    Well one is heavily dependant on the other, you are no doubt right that the UI team aren't the same team as the server team but if you are sending system calls back and forth between the user and the server you have to design it with the new server changes in mind.
    (0)

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