Well one is heavily dependant on the other, you are no doubt right that the UI team aren't the same team as the server team but if you are sending system calls back and forth between the user and the server you have to design it with the new server changes in mind.I highly doubt UI team has anything to do with server structure. Thought it would give a valid reason why the most common and easiest to create system in any MMO is taking so long. Split focus.
Also you can shout and get a PT and at least there is a system there that works but no body uses it. You cannot kick someone if they are offline, no way around it but binning the LS and starting over. You cannot kick someone who is hiding and abusing LS other than to hope he leaves or bin the LS.
At least Searching has options and a working but unfriendly tool, where as LS has nothing other than the option of binning and starting over.
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