Just a heads up to the Dev Team.
I know that when you use a Halberd /this/ way it is for pulling enemies off mounts but the way the swing animations go it's being held backwards and the blade should be facing down / to the right.
Doing it Wrong
Just a heads up to the Dev Team.
I know that when you use a Halberd /this/ way it is for pulling enemies off mounts but the way the swing animations go it's being held backwards and the blade should be facing down / to the right.
Doing it Wrong
Good find.
Though people may disagree with me, Kite shields are also held wrong in game.
Kite shields are typically held along the length of the forearm, not vertical the way they are in-game. Makes it easier for parrying and deflecting.
~Life itself is an exercise in exceptions
Saddly I have yet to see a video game treat the Halberd as anything more than a cool looking spear.
On a side note, you could also be readying to trip someone or catch thier armor.
Hey all, hate to Raise a KO thread, but seeing as this graphical glich (or glitches if you count Sterne's post) was never fixed, I was wondering if it would be in 2.0.
Would appreciate anyone who wanted to support this idea to get a Dev to notice this by posting or liking the OP!
I noticed that with the halberds, too... Here's hoping it gets fixed!
A merciless bump well deserved.
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