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  1. #11
    Player
    Tsvai's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Casval' Deikun
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gamer3427 View Post
    Am I really the only person who doesn't have any problems with the way MCH looks with it's attack animations and sounds?
    I literally have zero problem with any of the other animations, or any of the sounds (I actually really like them). I just really dislike the look of casting animations that are added to regular skills by GB.
    (2)

  2. #12
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    To me the Gauss charge animation looks like the upright gun pose duelists used in old wild west movies. Or fencing. It adds swagger and swag is never a bad thing.
    (2)

  3. #13
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Only animation I'd like fixed, is how sometimes when you use gauss round or heartbreak immediately after a regular shot, it'll sometimes aim the gun off to the side and fire, instead of at the enemy.
    (0)

  4. #14
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    My main is MCH, and I must say that the class is just underwhelming when it comes to animation as a whole. The Gauss Wiggle is definitely weird and off-putting. And one of the best animations we have (rend mind) is used for a skill that will hardly see any use. Switch that with Slug Shot and I'll be a happy MCH.
    (1)

  5. #15
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Jeykama View Post
    To me the Gauss charge animation looks like the upright gun pose duelists used in old wild west movies. Or fencing. It adds swagger and swag is never a bad thing.
    It's not the upright pose that looks dumb, although holding it upright for casting really doesn't look good. It's how you wiggle it back and forth during the cast that looks silly. What is that supposed to be anyway?
    (2)
    Last edited by FaileExperiment; 09-18-2015 at 07:38 AM.

  6. #16
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    I'm not sure if anyone else has noticed... But I'm pretty sure Slug Shot looked different in the preview video. I haven't ever seen the action where a MCH kneels down for a shot. I presume it was probably changed for the same reason as Darkside's Flames, as it would look weird moving... but that results in Split and Slug have very similar animations.
    (0)

  7. #17
    Player
    Tsvai's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Casval' Deikun
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by FaileExperiment View Post
    It's how you wiggle it back and forth during the cast that looks silly. What is that supposed to be anyway?
    Exactly! This is what bothers me about it. I would even be satisfied if they just left the holding it upright in, as long as they removed the bizarre wiggle.
    (0)

  8. #18
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Tsvai View Post
    ...something that makes sense, like bards have...
    Even the brd one doesn't make sense. Holding your arrow in the quiver boosts damage by 30%? wat?????

    Should have been an "aiming" animation, where the brd is holding a drawn arrow pose for the 1.5 sec cast time, or a more ritualistic animation where the archer is slowly drawing the arrow while taking aim, during the 1.5 cast time then releasing.

    I feel the mch cast should be a simple aim down the sight and shoot. Instead its something wacky that looks more instinctual followed by a fling shot.
    (3)
    Last edited by KaedrianLiang; 09-18-2015 at 08:54 AM.

  9. #19
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by FaileExperiment View Post
    It's not the upright pose that looks dumb, although holding it upright for casting really doesn't look good. It's how you wiggle it back and forth during the cast that looks silly. What is that supposed to be anyway?
    Primitive revolvers would get gunpowder and scrap stuck in the barrel so you'd shake the gun (maybe like the twirl) or use some bore cleaner to dislodge it. Eorzean guns are probably a little more advanced but I'm guessing that's the idea.
    (0)

  10. #20
    Player Bhuni's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Hugo Fact
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tsvai View Post
    I feel stupid using it.
    I'm sure you'd feel even more stupid knowing any competent Tank/Healer is doing more DPS than you because you can't stomach the animations Gauss Barrel brings.

    Use it.
    (1)

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