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  1. #1
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Am I really the only person who doesn't have any problems with the way MCH looks with it's attack animations and sounds? I've seen three or four threads here in the past with people complaining about it. In my opinion as a MCH main, I think the animations for GB look fine, and fit with the magitek theme of the class, as it looks akin to charging a spell with your gun being you wand.....
    (1)
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  2. #2
    Player
    Tsvai's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Casval' Deikun
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gamer3427 View Post
    Am I really the only person who doesn't have any problems with the way MCH looks with it's attack animations and sounds?
    I literally have zero problem with any of the other animations, or any of the sounds (I actually really like them). I just really dislike the look of casting animations that are added to regular skills by GB.
    (2)

  3. #3
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    To me the Gauss charge animation looks like the upright gun pose duelists used in old wild west movies. Or fencing. It adds swagger and swag is never a bad thing.
    (2)

  4. #4
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Only animation I'd like fixed, is how sometimes when you use gauss round or heartbreak immediately after a regular shot, it'll sometimes aim the gun off to the side and fire, instead of at the enemy.
    (0)

  5. #5
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Jeykama View Post
    To me the Gauss charge animation looks like the upright gun pose duelists used in old wild west movies. Or fencing. It adds swagger and swag is never a bad thing.
    It's not the upright pose that looks dumb, although holding it upright for casting really doesn't look good. It's how you wiggle it back and forth during the cast that looks silly. What is that supposed to be anyway?
    (2)
    Last edited by FaileExperiment; 09-18-2015 at 07:38 AM.

  6. #6
    Player
    Tsvai's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Casval' Deikun
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by FaileExperiment View Post
    It's how you wiggle it back and forth during the cast that looks silly. What is that supposed to be anyway?
    Exactly! This is what bothers me about it. I would even be satisfied if they just left the holding it upright in, as long as they removed the bizarre wiggle.
    (0)

  7. #7
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by FaileExperiment View Post
    It's not the upright pose that looks dumb, although holding it upright for casting really doesn't look good. It's how you wiggle it back and forth during the cast that looks silly. What is that supposed to be anyway?
    Primitive revolvers would get gunpowder and scrap stuck in the barrel so you'd shake the gun (maybe like the twirl) or use some bore cleaner to dislodge it. Eorzean guns are probably a little more advanced but I'm guessing that's the idea.
    (0)

  8. #8
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    My main is MCH, and I must say that the class is just underwhelming when it comes to animation as a whole. The Gauss Wiggle is definitely weird and off-putting. And one of the best animations we have (rend mind) is used for a skill that will hardly see any use. Switch that with Slug Shot and I'll be a happy MCH.
    (1)

  9. #9
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    I'm not sure if anyone else has noticed... But I'm pretty sure Slug Shot looked different in the preview video. I haven't ever seen the action where a MCH kneels down for a shot. I presume it was probably changed for the same reason as Darkside's Flames, as it would look weird moving... but that results in Split and Slug have very similar animations.
    (0)

  10. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lusavari View Post
    I'm not sure if anyone else has noticed... But I'm pretty sure Slug Shot looked different in the preview video. I haven't ever seen the action where a MCH kneels down for a shot. I presume it was probably changed for the same reason as Darkside's Flames, as it would look weird moving... but that results in Split and Slug have very similar animations.
    That would be whoever playing MCH for that showcasing didn't know how to play the class, or give us the inference that people at SE doesn't know how MCH plays.

    https://youtu.be/kbvv0rgrT4k?t=246

    Split Shot > Wild Fire > Clean Shot > Quick Reload > Rend Mind (and you see the debuff effect for this) > Foot Graze (and yo usee the bind effect) > Ricochet.

    None of the abilties were changed from the trailer, they have the same animation and effects as the live version. Though it still confuses me that they showcase MCH as being able ot stand still to boost their damage, but showcase WM for bard and no GB for MCH.

    Other than that, the gun waving thing looks really silly as much as WM's cast animation does.
    (1)
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