I literally have zero problem with any of the other animations, or any of the sounds (I actually really like them). I just really dislike the look of casting animations that are added to regular skills by GB.
To me the Gauss charge animation looks like the upright gun pose duelists used in old wild west movies. Or fencing. It adds swagger and swag is never a bad thing.
Only animation I'd like fixed, is how sometimes when you use gauss round or heartbreak immediately after a regular shot, it'll sometimes aim the gun off to the side and fire, instead of at the enemy.
My main is MCH, and I must say that the class is just underwhelming when it comes to animation as a whole. The Gauss Wiggle is definitely weird and off-putting. And one of the best animations we have (rend mind) is used for a skill that will hardly see any use. Switch that with Slug Shot and I'll be a happy MCH.
It's not the upright pose that looks dumb, although holding it upright for casting really doesn't look good. It's how you wiggle it back and forth during the cast that looks silly. What is that supposed to be anyway?
Last edited by FaileExperiment; 09-18-2015 at 07:38 AM.
I'm not sure if anyone else has noticed... But I'm pretty sure Slug Shot looked different in the preview video. I haven't ever seen the action where a MCH kneels down for a shot. I presume it was probably changed for the same reason as Darkside's Flames, as it would look weird moving... but that results in Split and Slug have very similar animations.
Exactly! This is what bothers me about it. I would even be satisfied if they just left the holding it upright in, as long as they removed the bizarre wiggle.
Even the brd one doesn't make sense. Holding your arrow in the quiver boosts damage by 30%? wat?????
Should have been an "aiming" animation, where the brd is holding a drawn arrow pose for the 1.5 sec cast time, or a more ritualistic animation where the archer is slowly drawing the arrow while taking aim, during the 1.5 cast time then releasing.
I feel the mch cast should be a simple aim down the sight and shoot. Instead its something wacky that looks more instinctual followed by a fling shot.
Last edited by KaedrianLiang; 09-18-2015 at 08:54 AM.
Primitive revolvers would get gunpowder and scrap stuck in the barrel so you'd shake the gun (maybe like the twirl) or use some bore cleaner to dislodge it. Eorzean guns are probably a little more advanced but I'm guessing that's the idea.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.