i should be able top switch and be at full
i should be able top switch and be at full
Because you naturally have 400GP. Anything else is just gear adding on to it.
It's the same reason you're not at max MP or HP when switching to a DoW class.
http://king.canadane.com
Actually when you switch to -any DoW/DoM- job from DoL/DoH, it starts you off at 0 MP
When you switch to -any- DoL class from DoW/DoM it starts you off at 400 GP.
The difference is?
Going to a combat class takes about 40-45 seconds to reach your full MP/HP when changed in a sanctuary.
Going to a Gathering class takes about 2minutes to restore 200 GP.
Please don't misinform people.
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As for the OP:
I agree, I would like it if when we changed in sanctuaries, we were given a full replenishment of GP for our gatherers. It's pretty clear the game keeps track of our GP ticks regardless of job (So thankfully, I can get on a Combat class, kill for about 5 minutes, then get on Gathering and have 400 GP.)
I understand their reasoning though. They want you to use Cordials if you want more GP, and since most gathering doesn't -require- the use of GP (You can mine anything without it really, you just won't get as much / as many HQ's) they want it to be a more limited resource.
Compare this to Crafters who have to consume items when crafting, and I guess I see the logic, but it just comes off as annoying. It's especially bad if I choose to log out my character immediately after mining, and when I log in and want to hit a node I have an abritrary wait time because it -doesn't- track GP ticks while signed out.
Last edited by Eidolon; 09-18-2015 at 01:46 AM.
The difference is that DoW/DoM have a base GP of 400, something that was added in 2.15
The following changes have been made to gathering points (GP).
Players will now also accumulate GP when playing as a Disciple of War, Magic, the Hand.
GP will no longer reset when changing to a non-gathering class.
Which wasn't the point of the post you partially quoted. The answer to his question was "HP/MP regenerate very quickly in comparison to GP."
I wouldn't mind it nearly as much if they at least upped the GP regen rate. Add in a trait somewhere along the line that increases GP regeneration, or make it %-based, just something that's better than (at end-game) less than 1% of your total GP per tick.
Which is because Combat, Crafting and Gathering are built around different resource paradigms.Which wasn't the point of the post you partially quoted. The answer to his question was "HP/MP regenerate very quickly in comparison to GP."
I wouldn't mind it nearly as much if they at least upped the GP regen rate. Add in a trait somewhere along the line that increases GP regeneration, or make it %-based, just something that's better than (at end-game) less than 1% of your total GP per tick.
Combat is built around a ~100% HP/MP/TP per ~150 sec fight with less than 30 sec between fights paradigm for pacing.
Crafting is built around a 100% CP per craft paradigm to allow consecutive crafting without downtime.
Gathering is built around a 100 GP per minute in order to limit HQ item glut.
no when i switch anywhere i should be full damn
Well there wouldn't really be a way to stop you from switching to DOW -> Switching back to DoL, so you'd basically be arbitrarily stuck switching rapidly between the two. Putting the switch in the Sanctuary meanwhile would require you to go to town or be in a town for the switch to have it take an effect.
I get your point and I share your frustration to be sure. Perhaps it would be better if they programmed it as it currently is when it tracks your GP and gives you the maximum you have from gear on XD I think this is perhaps the point that Canadane wanted to make - your Base GP is 400 so it restores up to 400 max while you're online.
Let me share my frustration with you. When you have skills that uses 80%+ of your total GP on a single node and refreshment rate at 5 GP every tick/3sec on top of that cordials give only 300 GP with 4min cool down, it makes you wonder why do we have skills from the first place.
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