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  1. #21
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Noxifer View Post
    Which wasn't the point of the post you partially quoted. The answer to his question was "HP/MP regenerate very quickly in comparison to GP."

    I wouldn't mind it nearly as much if they at least upped the GP regen rate. Add in a trait somewhere along the line that increases GP regeneration, or make it %-based, just something that's better than (at end-game) less than 1% of your total GP per tick.
    Which is because Combat, Crafting and Gathering are built around different resource paradigms.

    Combat is built around a ~100% HP/MP/TP per ~150 sec fight with less than 30 sec between fights paradigm for pacing.
    Crafting is built around a 100% CP per craft paradigm to allow consecutive crafting without downtime.
    Gathering is built around a 100 GP per minute in order to limit HQ item glut.
    (3)

  2. #22
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Because you could burn all your GP on one node, switch to DoW or DoM, switch back to have full GP and burn it on the next.

    I get it, with my gear i'm just over 650 GP and it takes ages to fill up after burning all on a collectible node. But thats what Cordials are for.
    (2)

  3. #23
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Which is because Combat, Crafting and Gathering are built around different resource paradigms.

    Combat is built around a ~100% HP/MP/TP per ~150 sec fight with less than 30 sec between fights paradigm for pacing.
    Crafting is built around a 100% CP per craft paradigm to allow consecutive crafting without downtime.
    Gathering is built around a 100 GP per minute in order to limit HQ item glut.
    Doesn't make it any less annoying when you're trying to get things you're on-level for ^^; Whether it's for GC handins or just for your crafting needs. I do understand that they're based on different balances; that doesn't keep me from wishing it went a little bit faster.
    (Along the same lines... Why keep TP-restore items PvP only? ;_; Mages can use ethers at any time, bar item cooldown, to restore their skill resource. </sidenote>)
    (0)

  4. #24
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    If this was possible atm i would abuse it to hell while doing unspoiled nodes, bacially you would never need to use GP pots if you could get max GP everytime you switch classes. It would be nice but i understand why it doesnt work like that atm.
    (0)

  5. #25
    Player
    Rankojp's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Ranko Starbright
    World
    Mateus
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Erendis View Post
    What is annoying me the most is when I have full GP (600+), switch to non-gatherer by accident, switch back and now I only have 400 GP >.<
    This!!! Well, or when I switch to DoL, need more GP right away, use a GP potion, then accidentally switch out of DoL. T_T
    (1)

  6. #26
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I can understand why it doesn't seem to make sense while leveling, but at endgame, you really only collect from 1 important node at a time, draining almost all of your GP in the process. Then you return to a town or teleport off to wherever the next node is (ie. Coerthas Western Highlands -> Azys Lla -> Dravanian Hinterlands). If you could easily recover all of your GP between those nodes without any items that would be nice, but the items would be mostly useless and they'd probably drop the number of scrips any of those things are worth/ up the number of materials required for recipes to compensate.

    I really just dislike that GP doesn't seem to regenerate while you're in an instance (I think) or logged out. Otherwise 400 when you switch to the class is fine. If you're at all serious about gathering you definitely have at least a few dozen cordials on you all the time.
    (0)

  7. #27
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Sure, doing this would be nice. Also exploitable, so it'll never happen.

    and this kind of complaint when cordials are dirt cheap is laughable.
    (0)

  8. #28
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Nutz View Post
    I really just dislike that GP doesn't seem to regenerate while you're in an instance (I think) or logged out. Otherwise 400 when you switch to the class is fine. If you're at all serious about gathering you definitely have at least a few dozen cordials on you all the time.
    It does regen. The thing you need to watch out for is when was your last death. Stockpiled GP falls to 0 after you die as any class, job or role and it take 4 minutes for it to recover to full. I've seen this several times while dying near the end of a PvP match.
    (1)

  9. #29
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    I don't think anyone is seriously asking to have GP suddenly be maxed when they change to their DoL classes. Rather, the complaint seems to be that GP stops regenerating at 400 while you're not in a DoL class.

    I don't see why DoW/M and DoH classes couldn't just have 1,000 base GP, rather than 400. This would allow even the best geared DoL players to use their DoW/M and DoH classes to do things while waiting for GP to build back up, and would avoid accidentally resetting GP to 400 when one needs to quickly change to a non-DoL class. 1,000 GP would be more than high enough for at least another expansion or three.

    It would change absolutely nothing with the rate of HQ obtainment, as GP would still only regenerate at the set rate.
    (0)

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