Because you naturally have 400GP. Anything else is just gear adding on to it.
It's the same reason you're not at max MP or HP when switching to a DoW class.




Because you naturally have 400GP. Anything else is just gear adding on to it.
It's the same reason you're not at max MP or HP when switching to a DoW class.
http://king.canadane.com
Actually when you switch to -any DoW/DoM- job from DoL/DoH, it starts you off at 0 MP
When you switch to -any- DoL class from DoW/DoM it starts you off at 400 GP.
The difference is?
Going to a combat class takes about 40-45 seconds to reach your full MP/HP when changed in a sanctuary.
Going to a Gathering class takes about 2minutes to restore 200 GP.
Please don't misinform people.
---
As for the OP:
I agree, I would like it if when we changed in sanctuaries, we were given a full replenishment of GP for our gatherers. It's pretty clear the game keeps track of our GP ticks regardless of job (So thankfully, I can get on a Combat class, kill for about 5 minutes, then get on Gathering and have 400 GP.)
I understand their reasoning though. They want you to use Cordials if you want more GP, and since most gathering doesn't -require- the use of GP (You can mine anything without it really, you just won't get as much / as many HQ's) they want it to be a more limited resource.
Compare this to Crafters who have to consume items when crafting, and I guess I see the logic, but it just comes off as annoying. It's especially bad if I choose to log out my character immediately after mining, and when I log in and want to hit a node I have an abritrary wait time because it -doesn't- track GP ticks while signed out.
Last edited by Eidolon; 09-18-2015 at 01:46 AM.


The difference is that DoW/DoM have a base GP of 400, something that was added in 2.15
The following changes have been made to gathering points (GP).
Players will now also accumulate GP when playing as a Disciple of War, Magic, the Hand.
GP will no longer reset when changing to a non-gathering class.
Which wasn't the point of the post you partially quoted. The answer to his question was "HP/MP regenerate very quickly in comparison to GP."
I wouldn't mind it nearly as much if they at least upped the GP regen rate. Add in a trait somewhere along the line that increases GP regeneration, or make it %-based, just something that's better than (at end-game) less than 1% of your total GP per tick.
Which is because Combat, Crafting and Gathering are built around different resource paradigms.Which wasn't the point of the post you partially quoted. The answer to his question was "HP/MP regenerate very quickly in comparison to GP."
I wouldn't mind it nearly as much if they at least upped the GP regen rate. Add in a trait somewhere along the line that increases GP regeneration, or make it %-based, just something that's better than (at end-game) less than 1% of your total GP per tick.
Combat is built around a ~100% HP/MP/TP per ~150 sec fight with less than 30 sec between fights paradigm for pacing.
Crafting is built around a 100% CP per craft paradigm to allow consecutive crafting without downtime.
Gathering is built around a 100 GP per minute in order to limit HQ item glut.
Doesn't make it any less annoying when you're trying to get things you're on-level for ^^; Whether it's for GC handins or just for your crafting needs. I do understand that they're based on different balances; that doesn't keep me from wishing it went a little bit faster.Which is because Combat, Crafting and Gathering are built around different resource paradigms.
Combat is built around a ~100% HP/MP/TP per ~150 sec fight with less than 30 sec between fights paradigm for pacing.
Crafting is built around a 100% CP per craft paradigm to allow consecutive crafting without downtime.
Gathering is built around a 100 GP per minute in order to limit HQ item glut.
(Along the same lines... Why keep TP-restore items PvP only? ;_; Mages can use ethers at any time, bar item cooldown, to restore their skill resource. </sidenote>)
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



