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Thread: 8-man Dungeons?

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  1. #1
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by JayCommon View Post
    snip
    How much did they wipe on A4S again, something like 400+ times? Sure they learn fast in comparison to others, but that's not "fast" by any means. Raids are very different from dungeons, in the case that Castrum and Praetorium don't have a set pattern and a continuous flow. In 24 man raids it's: circular (or square/rectangle) room with trash > boss > circular room with trash > boss > circular room with trash > boss > boss, with a little variety occasionally. In Alexander the fights aren't continous, you have to change instance after every boss. Castrum could be compared to the more traditional raids seen in WoW, that alone sets them apart by miles. In my honest opinion the CT and Alexander raids should be more similar to Castrum in the structure so they don't feel like the same thing with a different skin every few patches and actually have variety, but that's a subject for another day.

    I'm all for more 8 man dungeons, disappointed that they didn't make the level 60 dungeon 8 man, especially when (spoilers)
    King Thordan shows up and suddenly you have 4 more people fighting alongside you. That made no sense.
    (1)

  2. #2
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Colorful View Post
    How much did they wipe on A4S again, something like 400+ times? Sure they learn fast in comparison to others, but that's not "fast" by any means...
    Let's disregard the fact that you took two of my points and mashed them together as if they were supposed to be, and then applied them to one of the hardest fights of the game. Conversely, I saw the Resin Bomb drops during the Air Phase in A1S once, and knew exactly what the team needed to do to bait them without watching any videos prior, and what I told my team to do worked the very next time. Please don't make the "mechanics" of raid fights seem harder than they are. It's the "teamwork" involved in doing the mechanics that most groups struggle with. I honestly could care less if they wiped 4000 times; they beat the content without guides available because everyone else was waiting for them to make the guides.

    I never said Elysium/Lucrezia were fast at clearing A4S. They were only brought up to prove that you don't need to watch a video before attempting to figure something out that is Raid content in FFXIV. If you don't want to or can't put in the time to do that, then that's perfectly fine. But don't claim that you "need prior knowledge to win" because that's just silly. No one would ever win if that was truly the case.

    I am fully aware the major differences between raids and dungeons in this game. The person I quoted outlined them extremely poorly.

    As an aside: your spoiler confused the crap out of me too. It's like, "Oh, where did y'all come from?" I do love that fight though...
    (1)