I think that outside like the first five seconds of a pull, a tank that is losing threat without a gigantic gear disparity (40-50ilvl difference for example) may simply be doing something wrong. The DPS should try to not focus something the tank isn't focusing for sure, but if the tank is solid, the DPS will never have to slow down their damage. This ignores low levels where tanks may just not have any luck.

Quote Originally Posted by Kabooa View Post
Slaying accessories, crafted accessories, mix fending/slaying together.

Ya got options.
Yep!