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  1. #101
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Grimm08 View Post
    One of the major problems is that tanks are focusing on their dps combo, trying to pump out more damage, instead of starting with an enmity combo or two as they should be. That's what it's there for. As a dragoon with a fairly high burst opener, I have NEVER had to even think of using Elusive Jump unless the tank was starting that way. So before any more tanks go whining about dps taking their aggro, think about what you're doing instead of blaming us.
    The problem isn't lack of enmity skills. It's lack of strength gear and subsequently complaining about how little enmity their main threat combo generates. Which is honestly an issue with the design of the game at the base level moreso than it is with the way tanks tank. PLD/DRK/WAR are the only classes in the game who have actual significant differences in ability based on the gear they're using beyond just simple item level. Tanks in full VIT sometimes will try to do boss fights out of tank stance for more dps and suddenly can't even come close to holding threat because their damage is just too low, even if they DA Power Slash or Berserk>Butcher's Block or FoF>RoH spam.

    So meh?
    (0)

  2. #102
    Player
    Brinzy's Avatar
    Join Date
    Jun 2015
    Posts
    84
    Character
    Thabo Marandu
    World
    Siren
    Main Class
    Summoner Lv 80
    How about tanks get some Strength gear so they don't lose aggro outside extraneous situations?
    (0)

  3. #103
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Brinzy View Post
    How about tanks get some Strength gear so they don't lose aggro outside extraneous situations?
    Slaying accessories, crafted accessories, mix fending/slaying together.

    Ya got options.
    (1)

  4. #104
    Player
    ArkTheGreat's Avatar
    Join Date
    Oct 2015
    Posts
    2
    Character
    Ark Thefrooz
    World
    Behemoth
    Main Class
    Gladiator Lv 24
    I think its GREAT that threat is an issue worth discussing in FF. Coming from wow, where threat is a complete non issue, its nice that we are forced to have these threads. Thing is, threat is everyones responsibility. Tanks need to generate as much as possible without sacraficing survivability, and dps need to manage it without sacraficing too much dps. I play both, but as dps, i consider it my job to match the tanks threat. If hes really low, i just have to slow down a bit and make sure i dont pull. This might include just doing less dps, using any threat transfer / misdirect i have, and any threat reduction. As a tank, ill always start with my highest threat rotation, and if that causes HP issues, i will focus more on defensives. I find that more effective than going deffensive first...just my thoughts
    (0)

  5. #105
    Player
    Brinzy's Avatar
    Join Date
    Jun 2015
    Posts
    84
    Character
    Thabo Marandu
    World
    Siren
    Main Class
    Summoner Lv 80
    I think that outside like the first five seconds of a pull, a tank that is losing threat without a gigantic gear disparity (40-50ilvl difference for example) may simply be doing something wrong. The DPS should try to not focus something the tank isn't focusing for sure, but if the tank is solid, the DPS will never have to slow down their damage. This ignores low levels where tanks may just not have any luck.

    Quote Originally Posted by Kabooa View Post
    Slaying accessories, crafted accessories, mix fending/slaying together.

    Ya got options.
    Yep!
    (0)

  6. #106
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Playing tank, it all depends how your DPS are at their jobs. If I have dps who can throw up insane stupid numbers cresting 1300-1400, I just pull in Shield Oath, drop one RoH combo, then swap to Sword and fall into my normal opener. Sometimes I'll need to turn some of those initial RA's in my first FoF into RoH if the DPS are really that good, but with my full str-spec PLD (which has MORE than enough health and defense to tank anything that's not A3 or A4 Savage) and 1 Shield Oath Rage of Halone at the pull, I never run into threat issues. I even did it raiding A1S before and had absolutely no issues. The healers were a bit less stellar than necessary, though, so I ended up just staying Shield Oath the whole fight and using exactly 0 Rage of Halone combos from start to finish, thanks to Ninja's Shadewalker on the pull.

    That said, if the DPS do anything around 1000 or less (which seems to be the second group; it's either 1300-1400 or 1000 and below), I just pull in Sword Oath, do my normal rotation and never need a single RoH to hold hate.
    (1)

  7. #107
    Player
    Puwarh's Avatar
    Join Date
    Apr 2014
    Posts
    58
    Character
    Pawah Mujuuk
    World
    Gilgamesh
    Main Class
    Summoner Lv 60
    In my exp Quelling Strikes never need to be use when tanks do their job good enough. even in the end game stuff over gear or not in the pass the only times that pose some problem with proper tanking was when I play blm and do triple flare!!

    After the expansion I never have a chance to do that!! Tanks than cannot even keep aggro from smn using bane (not to mention painflare and deathflare) still to be found quite often. I don't think you should blame this mater on us, like we shouldn't blame the fail of DPS check in some boss to tanks and healers
    (0)

    Not bad, huh?

  8. #108
    Player
    yondaimeflash's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Shaded Fade
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Im not trying to be mean or rude and im one dps who doesn't have this big ego like most have but last time I checked Dragoons don't have access to Quelling Strikes. I have always made sure to let said tank generate enough hate so he can hold it. Our only way of reducing our agro is Elusive jump or just not attacking ingeneral. Trust me though if I could I would love to have Quelling Strikes I cant tell you how many times ive pulled mobs off even a Warrior buffing myself or otherwise. But for me slow my dps down so the tank can handle the aggro is dumb im sorry.
    (1)

  9. #109
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I don't use EJ because by the time my threat is high enough I've most likely already used SSD and DFD and I'm not walking all the way back.. Unless whatever I pulled is literally about to kill me, I just tank it like a boss and move on. It's not about ego, I don't think anyways, it's about I have 15k+ hp on drg, and enough CDs to reasonable survive nearly 20k of damage (not at once, of course :P) so the tank really shouldn't be bothered. I don't actively try to do those things on purpose, it's just not a priority to manage unless it's going to kill me. The tank will get it back eventually or it will die first. I don't even care if the healer heals me, again, I have CDs, and if I'm really about to die than I EJ out and we're all hunky-dory.

    If we are talking about low level.. I've run everything up to Stone Vigil without even having a tank. Just 3 dps and heal. For that matter, I've run lv50 dungeons before with 3 dps and 1 tank, no healer at all. Who needs em :P Obviously not everything is like that, though.
    (0)
    Last edited by whiskeybravo; 10-14-2015 at 07:09 AM.

  10. #110
    Player
    ZothStormfury's Avatar
    Join Date
    Sep 2015
    Posts
    14
    Character
    Zoth Stormfury
    World
    Diabolos
    Main Class
    Warrior Lv 60
    I /nod to the tanks then proceed to let the dps die.
    (0)

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