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  1. #81
    Player
    PheonixCain's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Pheonix Grimmie
    World
    Famfrit
    Main Class
    Dragoon Lv 70
    as a dps raider, when i run df dungeons and meet some non-raider tanks, i would easily rip aggro from them, on almost everything, sometimes even dungeon bosses

    but I do know my limit, as a Drg, i have more defense and hp than any other jobs except the 3 tanks, so if i was on opener, and i rip aggro half way, then i wud just pop either bloodbath or keen flurry to ease the pain for healer, and after my opener, if what i was hitting still alive, then i will consider shud i elusive jump, depends on if the thing was dying fast enough that i dont reli need to waste time on that one particular target, neither should the tank, he should by then acknowledge that he probably should spend more time and attention on other mobs. i have always tell my fellow tanks from FC or static, when we try to do dungeon runs, to not to worry abt the one that i rip aggro of them, just focus on others would be fine, by the time u fight that aggro with me it's dead anyways, then u eventually are gonna easily end up losing aggro on other mobs, and those cud be way worse, cuz they would run to the healer very probably

    if i rip aggro of the boss, i usually give the tank several sec to put his own pants on, if he still failing the get it bak, then i will elusive jump

    so all i wanna say is, overtaunt or not, detaunt or not, they are situational.
    it would need the tank and dps themselves to make judgement at that very moment, those were never always straight calls
    (2)
    Last edited by PheonixCain; 10-02-2015 at 04:45 AM. Reason: typo

  2. #82
    Player
    LucentLagombi's Avatar
    Join Date
    Sep 2014
    Posts
    72
    Character
    Saraya Ashara
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Shirobi View Post
    #1 Its a DPS loss usually, if not used at the start of a fight and even then theExtrare shouldnt be a reason for having to us it.

    #2 If you are tanking properly this should never be an issue past the very early levels of the game. Tanks need next to no lead in time, and, barring special fight mechanics, should never be coming close to losing threat to the DPS.

    TL;DR Stop trying to tank in DPS gear and using your DPS stance and this should never be a problem for you.
    Actually, taking in full tanking gear is exactly the opposite of what you want to do if you are losing agro. Your agro is based on your damage values so extra strength naturally makes you better at generating hate.
    (0)

  3. #83
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    If I ever pull aggro off the tank, I run over next to them and target something else so they can grab it back easier. Feels like that's the right thing to do as I'm not keen on lowering my DPS output, if the tank is still learning I'll throw up Quelling Strikes as combat initiates but that's not always available. If a good tank does lose aggro to you they'll have it back in no time if you help them out a little.
    (0)

  4. #84
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    DPS Code of Honor.

    If I pull the mob, I am obligated to kill it before it kills me. I have broken the contract between DPS and Tank in that I would responsibly use my abilities to kill the enemy without endangering the party.

    I have failed.

    Therefore to maintain my honor that enemy and I are now engaged in a duel to the death.

    Should I win, I am redeemed.

    Should I fail, LOL NOOB SCRUB TANK LOL WTF LRN TO AGGRO.
    (10)

  5. #85
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    As a dps, if I steal aggro there's two ways, if I see I can kill the stuff before it really has chance with me, I do so. If it seems the mob will die slow, like bosses, I ease up and let the tank to get it back, even if it does lower my dps. Having aggro fight with tank doesn't benefit anyone.

    If I tank and I see I loose a mob to dps, a mob that's likely dead in one or two more hits I don't chase it. It's nothing to do with passive aggressive "you take it you tank it" but simply the reality that I better keep the attention of the other mobs, the one lost case is practically dead anyway. Especially with ranged dps the melee mobs hardly even reach them in time.
    (2)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  6. #86
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sida View Post
    As a dps, if I steal aggro there's two ways, if I see I can kill the stuff before it really has chance with me, I do so. If it seems the mob will die slow, like bosses, I ease up and let the tank to get it back, even if it does lower my dps. Having aggro fight with tank doesn't benefit anyone.
    ^ This... i also stopped to take charge while running or gathering mobs – 90% of the random tanks will take the same spots to tank nearly the same sized mobs. If i (or the healer) take aggro on that spots i useally try to kill that ad asap (playing BRD) or i make my way to the tank to give it "back". I wonder about the tanks, who never try to take them back... leaving 1-2 ads in the middle of the party hmm...
    (1)

  7. #87
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Sida View Post
    As a dps, if I steal aggro there's two ways, if I see I can kill the stuff before it really has chance with me, I do so. If it seems the mob will die slow, like bosses, I ease up and let the tank to get it back, even if it does lower my dps. Having aggro fight with tank doesn't benefit anyone.

    If I tank and I see I loose a mob to dps, a mob that's likely dead in one or two more hits I don't chase it. It's nothing to do with passive aggressive "you take it you tank it" but simply the reality that I better keep the attention of the other mobs, the one lost case is practically dead anyway. Especially with ranged dps the melee mobs hardly even reach them in time.
    Quote Originally Posted by Neela View Post
    ^ This... i also stopped to take charge while running or gathering mobs – 90% of the random tanks will take the same spots to tank nearly the same sized mobs. If i (or the healer) take aggro on that spots i useally try to kill that ad asap (playing BRD) or i make my way to the tank to give it "back". I wonder about the tanks, who never try to take them back... leaving 1-2 ads in the middle of the party hmm...
    Both of these.

    As a full time DRG, I can rip hate on any mob at any time on any Tank. Regardless of their skill. It happens. However, if I screw up I'll blow cooldowns so the healer can continue to do their job healing the tank and the rest of the PT. I will kill the mob I have taken UNLESS it's a boss, in which case I wait for the tank to regain hate. Elusive jump SUCKS as an Enmity mitigator. I've tried it several times and it's gotten me or my PT killed more times than doing one of the previously aforementioned options. So screw that. Also, since I was a full time Healer back in 1.0, I know when I screw up and rip hate to blow my defensive cooldowns, use a potion if need be or drop 2nd wind. I don't feel it's the healer's job to heal me or have to concentrate on me being a derp or just to OP vs the tank, and waste their MP. I can handle myself and if I can't, I lol DRG and die.

    Problem in all honesty is player mentality. Too many people have their epeens hurt when they can't show off. Personally, I show off by doing my job correctly and DPSing the hell out of mobs so we can win the fight and move on and by showing I'm a teamplayer. I may give my FC mates a hard time or friends when i rip hate and it's all fun, but in PFs or DFs, it's all business.
    (1)

  8. #88
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Man there must be some really really shitty PF and DF tanks running around out there. I can keep hate with my Warrior in Deliverance 100% of the time. Equilibrium almost ensures that I have the resources available.

    Honestly, keep in mind that I am a tank by trade, there is no need for DPS to ride the line in this game. Tanks are given MORE than enough emnity modifiers to hold aggro if they know what they are doing.
    (0)

  9. #89
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    The only time when a tank should be losing mobs at all is in large gear level difference situations or if a group is large and somebody goes balls to the wall on the straggler mob that always takes 8 minutes to make it to the group. Tank stance in this game gives obscene hate potential and honestly the hate increase on the moves themselves give enough that most of the time there shouldn't be an issue in DPS stance outside of group pulls.

    I don't care how good you think your DPS is, if a tank knows what they are doing and uses all their tools at their disposal then hate should be a non-issue.

    Now if DPS are purposely doing things to hamstring your pulls and make it more difficult to gather mobs then that is a whole 'nother basket of kittens.
    (0)

  10. #90
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Exodus_Kenpachi View Post
    Man there must be some really really shitty PF and DF tanks running around out there. I can keep hate with my Warrior in Deliverance 100% of the time. Equilibrium almost ensures that I have the resources available.

    Honestly, keep in mind that I am a tank by trade, there is no need for DPS to ride the line in this game. Tanks are given MORE than enough emnity modifiers to hold aggro if they know what they are doing.
    Warrior has the largest burst enmity of all three tanks, especially if you pull in Defiance with Unchained.

    Even if not, it's possible that - pitted against a top tier Bard/Machinist (with no Quelling) or Dragoon, the three burstiest dps classes, you might find yourself struggling to hold hate as any non-warrior, while maintaining max dps. Butcher's Block is part of Warrior DPS. Power Slash and Rage of Halone are not.
    (0)

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