hurray for context that you added after the fact :P
Don't even need it for the opener, either. More of a "why not" thing
hurray for context that you added after the fact :P
Don't even need it for the opener, either. More of a "why not" thing
When in doubt, assume sarcasm
I added the context to another person's post that I was replying to after I had replied to them? Are you accusing me of being a time traveler? Man, I wish I was. Find out what the biggest lottery jackpot ever was and play the winning number for that.
Right, and I said "whether you need it or not". It doesn't reduce your DPS to use it in your opener, but it helps to give the tank a wider lead in threat, allowing them to use more DPS skills/stance if it wasn't needed, or get more threat if it is. It's part of working as a team rather than just working in a group.Don't even need it for the opener, either. More of a "why not" thing
It's the same reason you should expect your Ninja to throw Silhouette on you as the Main Tank on the pull, every pull. Because you can pop it pre-pull, so why not? It's also the same reason you should expect your Ninja to be ready to throw Smoke Balls at parts where your healer threatens hate or toss one on the other melee on pull to slow their hate generation and let the MT open with more dps moves. As a DPS, you should work *with* the party, not against it.Right, and I said "whether you need it or not". It doesn't reduce your DPS to use it in your opener, but it helps to give the tank a wider lead in threat, allowing them to use more DPS skills/stance if it wasn't needed, or get more threat if it is. It's part of working as a team rather than just working in a group.
As Dragoon, if I'm running casual content and my MT dies and I have hate, the second I see hate switch to the OT, I hit Elusive Jump, even if it's a dps loss. I pass my lead to them and give myself a buffer to not worry about pulling it back. Everyone breathes easier and I lose 10-15 dps. Which is still 10-15 more than other dps lose by using Quelling Strikes.
Like, yeah. The tank SHOULD be able to hold against you without Quelling, but if you USE it, you help the raid as a whole without doing a single thing to hinder yourself. I don't see how this is something that needs to be debated.
The ninja enmity moves aren't up anywhere near every pull.
If dps is doing enough damage to steal aggro on a single mob, let them have it. They won't die and their dps should be enough to kill it outright. If they say something to you then that's on them. When I take aggro the enemies dead within the next 5 seconds and a defensive debuff is activated. This is a complete non issue. If the issue is mouthy dps then yeah, there is plenty of that in this game. There is no enemy in the game that will one on one kill a dps unless the dps are so undergeared they shouldn't be there or it's a raid scenario in which you don't really see this happening as pulls are typically pre planned.
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