Quote Originally Posted by Aiselia View Post
If you're not using Quelling Strikes even if you don't need to, you're not doing your job properly either.
I'll precast it for my opener but past that I won't use it unless I need to. Animation lock is only like .2 seconds or so, which is pretty negligible, but it's a decision between .2 seconds of doing something that has an effect or .2 seconds of doing something that has no effect. Again, it's negligible and I get that, but I'd rather have a negligible gain than a negligible loss.