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  1. #1
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Aiselia View Post
    If you're not using Quelling Strikes even if you don't need to, you're not doing your job properly either.
    I'll precast it for my opener but past that I won't use it unless I need to. Animation lock is only like .2 seconds or so, which is pretty negligible, but it's a decision between .2 seconds of doing something that has an effect or .2 seconds of doing something that has no effect. Again, it's negligible and I get that, but I'd rather have a negligible gain than a negligible loss.
    (0)
    When in doubt, assume sarcasm

  2. #2
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by CookieCakes View Post
    an add spawns
    Quote Originally Posted by RiceisNice View Post
    you're better off using it for add spawns
    Quote Originally Posted by CookieCakes View Post
    Assuming a single boss encounter
    'Round my parts, "single boss encounter" means that there's only a single boss for the encounter, no adds, so you wouldn't need to save it for adds in a single boss encounter, so, I mean, unless "single boss encounter" means something different for you, there's that context.

    Quote Originally Posted by CookieCakes View Post
    If I use it randomly just because the cooldown is up
    Quote Originally Posted by Malevicton View Post
    I'll precast it for my opener but past that I won't use it unless I need to.
    Quote Originally Posted by CookieCakes View Post
    so the tank could keep aggro on initial pull
    Initial pull isn't "using it randomly". Initial pull is where openers tend to happen.

    Hooray for context.
    (0)