I think square should just change quelling strike to a enmity lower like skill rather than lowering enmity generated. Cause as soon as that skill is over, Aggro goes right back up to where it was before quelling strike.
I think square should just change quelling strike to a enmity lower like skill rather than lowering enmity generated. Cause as soon as that skill is over, Aggro goes right back up to where it was before quelling strike.
I don't even have quelling strikes spec'd since all my cross class skills are already used as mch... Raging strikes, blood for blood, invigorate, hawks eye, and feint. Sorry.

Because when we obviously get ready for the next trash pack, I pop Quelling Strikes and you randomly afk, leading to a wasted cool down. Same reason nobody likes to use cool downs until we're knee deep in trash.
Except those pesky healers who regen right at the start of or right before an obvious pull. They're just noobs.
If they're doing it less often than every 2-3 minutes, in certain circumstances where there's no way you could open up enmity as fast as they could... it's probably because they're being foolish and/or think about how to assist mob movement (or 'tanking').
When it's consistent... because they're impatient and/or QS/EJ has too long a cooldown, or perhaps you're opening with Goring, Storm, or Soul/Del when you have too few oGCDs or too little attack power to actually hold threat during that method of opening.
(I often early pull as a dps. I just don't get hit more than once in the process, and by the time the tank reaches the mobs, s/he has threat on them.)
As DRG I often single target a key mob while the BLM/SMN AoEs. This usually isn't necessary any more often that EJ, so all good with a stored Dive to get back. When I'm the BLM/SMN, QS. Aside from it being wasteful for both to ST or their being too much urgency for both to AoE, threat reducers shouldn't be needed. If you're expecting them to pop QS for anything more than their popping every CD they have while you don't have any offensive CDs of your own and/or their attacking in a different manner than the other dps, pushing both ST and AoE extremes at once, you might just be doing too little enmity.

One of the major problems is that tanks are focusing on their dps combo, trying to pump out more damage, instead of starting with an enmity combo or two as they should be. That's what it's there for. As a dragoon with a fairly high burst opener, I have NEVER had to even think of using Elusive Jump unless the tank was starting that way. So before any more tanks go whining about dps taking their aggro, think about what you're doing instead of blaming us.
The problem isn't lack of enmity skills. It's lack of strength gear and subsequently complaining about how little enmity their main threat combo generates. Which is honestly an issue with the design of the game at the base level moreso than it is with the way tanks tank. PLD/DRK/WAR are the only classes in the game who have actual significant differences in ability based on the gear they're using beyond just simple item level. Tanks in full VIT sometimes will try to do boss fights out of tank stance for more dps and suddenly can't even come close to holding threat because their damage is just too low, even if they DA Power Slash or Berserk>Butcher's Block or FoF>RoH spam.One of the major problems is that tanks are focusing on their dps combo, trying to pump out more damage, instead of starting with an enmity combo or two as they should be. That's what it's there for. As a dragoon with a fairly high burst opener, I have NEVER had to even think of using Elusive Jump unless the tank was starting that way. So before any more tanks go whining about dps taking their aggro, think about what you're doing instead of blaming us.
So meh?
How about tanks get some Strength gear so they don't lose aggro outside extraneous situations?
I think that outside like the first five seconds of a pull, a tank that is losing threat without a gigantic gear disparity (40-50ilvl difference for example) may simply be doing something wrong. The DPS should try to not focus something the tank isn't focusing for sure, but if the tank is solid, the DPS will never have to slow down their damage. This ignores low levels where tanks may just not have any luck.
Yep!
Playing tank, it all depends how your DPS are at their jobs. If I have dps who can throw up insane stupid numbers cresting 1300-1400, I just pull in Shield Oath, drop one RoH combo, then swap to Sword and fall into my normal opener. Sometimes I'll need to turn some of those initial RA's in my first FoF into RoH if the DPS are really that good, but with my full str-spec PLD (which has MORE than enough health and defense to tank anything that's not A3 or A4 Savage) and 1 Shield Oath Rage of Halone at the pull, I never run into threat issues. I even did it raiding A1S before and had absolutely no issues. The healers were a bit less stellar than necessary, though, so I ended up just staying Shield Oath the whole fight and using exactly 0 Rage of Halone combos from start to finish, thanks to Ninja's Shadewalker on the pull.
That said, if the DPS do anything around 1000 or less (which seems to be the second group; it's either 1300-1400 or 1000 and below), I just pull in Sword Oath, do my normal rotation and never need a single RoH to hold hate.
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