Quote Originally Posted by Violyre View Post
All in all, there is no one way to go about this kind of system unless you can find a way to judge a player's effectiveness beforehand.
It's less about whether players are good or not and much more about eliminating the chance of someone sneaking into the party for a clear. The reason I mentioned players not knowing what they're doing is because they've never actually attempted the fight. They just want the clear and they're done. Even if they know the fight and perform well, 99% of the time they're going to leave after the first clear because they had no intention of farming in the first place.