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  1. #11
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    Sep 2015
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    @ sapphic, pretty much hit the nail on the head. I hontestly don't even understand why this is even an issue. I don't recall this being an issue in ff11, peope there from when I played communicated and listen to the leader or was kicked out and people used word of mouth to say how that person isn't a good team player. MMO and the MuD they spawn from, and the table top rpg that started it, have always been about playing with like minded players and communication to get things done, people listen to the party leader, their clan/mentor, or the DM or their out.

    @ thread
    This is purely my own opinion based on my own experierences, but alot changed in MMO (and gaming) since World of warcraft was launched. Gaming went from a fairly niche activity more so MMO, to a sudden raise to mainstream with the lauch and raise to mmo. People who never played an mmo or much less a video game started to play it. It was credited to being very easy to jump in and play so much so people i knew in ff11, said it was so easy even your granmother could play it. After the launch and raise of WoW i started to see a influx of people who play mmo, but also negative treands that followed like the "hardcore vs casual" debating. And people starting to state "i have a real life, i can't play this game all day like some no life player living in moms basement".

    To me its comments like that, that started the rise in "anti-mmo/anti-gaming" behaviour. Which is when the WoW mentality of "pugs = bad" started to happen. People started to get more and more anti-social, and getting more selfish, stating they don't want to waste time on other and focus on themselves. To me such mentality goes against the ideals of MMO, and what the genre was about. MMO to me, was pretty, much suppose to be online versions of table top rpg. A place to meet other players, make friends and play the game together. In ff11 atleast, being a part of a server community actually ment something, you could walk up to anyone and say hi and end up becoming friends and playing the game together. You'd set up plans to get content done when everyone was online, and generally understanding that people had offline obligations. Like in ff11 i made a few friends that i endjoyed the game with. I even recall the first person to show me the ropes on how to play, i was 19 at the time and I'm 30 now, I only played with that guy for a week and still recall his player name/ race/ job.

    When i played ff11, the first year i could only play 2 hrs aday 4 at most and only in 2 seperate sessions, this was due to i was 19, and we didn't have a router so I had to unlink the net to play on the ps2. I also shared the ps2 with my brother, who started playing too for a bit but quit because it wasn't his thing. Alot of ppl i met in game was pretty respectful over my time limit and we got as much done as we could. I did get a router and my own ps2 and started to play longer, pepople i played with was happy for we and we had more fun. When WoW was launched and mmo became mainstream the community shifted, and people joined who had a "me me" mentality. Which started to make playing not as fun.

    At that point i decided to try WoW, mostly to see what all the fuss was about, and get a better understanding on the sudden change in the mmo community. First thing i noticed was you leveled up completely solo from quest instead of killing monsters, with other players. This was a foreign concept to me, even my b/f at the time who played it longer was on the bandwagon of you level up solo, so any time i ask for his company he stated you level up faster by yourself. I didn't like it, but i did my best. I got to the content where you did quests in dungeons, my first dungeon experience in WoW was aweful. At first when I shouted for help i was trolled, it took a while to get help. I got a few people and we went in, the group went as far as maybe 50% of the dungeon, and people droped once they got their loot. I pretty much ended up alone in the middle of a duneon and had to quit.

    I stopped playing WoW because that type of community wasn't what i wanted to deal with. I picked it up 2 years after and rolled on an rp server with in 5 min of playing i was surrounded by 5 players and called things like "lady of the evening" (u know that w word), horde spy, horde (that w word) and other nasty insults (and no these people were not rp-ing) I went on to the forums as i had 0 idea how to report it, and was heavily mocked saying i deserved it and to grow a thicker skin, last post i said was "i deserved to be called a (that w word) for no reason?" I was then mass reported and reciteved a 72 hr temp ban from the forums and game and quit the game permanently.

    Reason i said all that was to show 1 players experience in both a group based mmo and solo based mmo, and how different each community became with the rules set in place. MMO now a day have gotten more and more solo friendy and it getting to the point where you play "solo" while in a group. Which is leading players to become seperated between hardcore vs casual, real life vs no-life. We no longer act like a community, and its because of that we are having suggestions like these pop up. I fully agree we need more options now a days in party building tools. But, we wouldn't need them if we stop trying to play mmo by ourselves. Remember this is a multiplayer game, you never are by yourself so please don't act like it.

    TLDR: If we stop'ed trying to play this game by ourselves and took consideration of everyone around us, we wouldn't need suggestions like this. If you don't like the suggestion, maybe you should take into consideration on how you play. Then ask yourself " Am i part of the problem or the solution"
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    Last edited by Azazua_azura; 10-07-2015 at 04:29 PM.

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