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  1. #11
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SakuraMidori View Post
    That's the point right?
    That is the point but it doesn't seem to quite work that way....

    In the Armoury System, changing your adventuring style—or class—is as simple as changing what you hold in your hand.

    Each class is capable of performing unique actions which are learned as you gain experience and your level rises. Furthermore, achieving a certain level of mastery in multiple classes will unlock jobs, which feature even greater specialization.

    Classes are suited to those who desire versatility, as they allow the use of actions that belong to other disciplines. In contrast, jobs grant access to exclusive actions and are ideal for situations that demand well-defined roles. Which fighting style you adopt is entirely up to you.
    As quoted via the lodestone. Now, if I bring anything other then my geared up SMN to a primal EX, or alexander...people ask me wtf am I doing, bringing a gimp job vs a well geared one. Why anyone would do that in any situation is beyond me. There is no doubt about it, the tome system and weekly lockouts contradict the bejeebus outta the armory system.

    In 1.23 it made sense...you could play any job efficiently in any situation, even if one had better gear it didn't matter too much, only melds and such made a huge difference, but I found myself able to gear multiple jobs easily and play them all quite efficiently without causing a problem.
    (5)
    Last edited by Iromi; 09-18-2015 at 02:00 AM.