༼ つ ◕_◕ ༽つ remove GC from PvP or riot! ༼ つ ◕_◕ ༽つ
Add solo queue.
༼ つ ◕_◕ ༽つ remove GC from PvP or riot! ༼ つ ◕_◕ ༽つ
Add solo queue.
Not only do I think they should remove gc restrictions, but I think this 1v1v1 system needs to go away if they want any semblance of balance or strategy to be applicable to Frontlines. These games are ruined when you have a third party in last that just decides "eh, I want this team to win".
This is also highly acceptable.Not only do I think they should remove gc restrictions, but I think this 1v1v1 system needs to go away if they want any semblance of balance or strategy to be applicable to Frontlines. These games are ruined when you have a third party in last that just decides "eh, I want this team to win".
Just wanted to add since i decided to see what it is like on the yellow side of the fence. Beneath enemy rocks, is cumulative. So they must have known to not lock wins to one grand company was at 186 with flames at 187 after first adder win. Not sure about the gear ones since those already filled.
This again?
lol
I think FCs can be a way to help us get out of the GC restrictions.
(This is from Google, not my FC nor image)
FC reputation is kind of there, but it doesn't really do much other than (iirc) effect FC action costs (I don't really remember, I haven't been in a ranking FC in a very long time). Anyway, my point is, it doesn't really do much after you hit max rank in your FC and whatnot.
What I think would be kind of cool, is if you had to build reputation with the other GCs in order to fight with them. In the beginning, you would only be able to queue as your own GC. Using the picture for example, Player A would only be able to queue for their GC (lets say Adders), even though their FC is allied with the Flames. Again, using this FC as an example, they would have to gain reputation with Adders and Maelstorm because they are already maxed with the Flames. To gain this reputation, they would do levequests for that respected GC (the amount of GC levequests needed to be done would be determined by how many people are in your FC, just to make it fair for large and small FCs. And I suppose there could also be a bonus for doing leves for your GC to help your FC, if you have a different GC than the one your FC is allied to).
Once they all hit Allied, the FC leader simply needs to do a talking quest and the ranks will jump up another rank (similar to maxing all of the beast tribes, doing the quest, lets you hit a new rank with all the tribes) and unlock multi-GC-queuing for all members in that FC who to decide to PvP.
It would bring back attention to GC levequests (which I don't think anyone has done since their relic books made them XD) and incorporate the FC into PvP a bit as well. Those not in an FC would be assigned to their respected GC, and those with muti-queuing could chose between their respected GC or being sorted randomly into any GC that needs players.
I'm not sure how it'd effect rewards, though. Would the win count toward your GC? Would it count toward the GC you were fighting for? Would it count for all 3 (armored ponies for everyone!)?
Just an idea. It's 7am and I haven't had coffee yet. So it's probably really dumb. orz
Last edited by Selli; 10-02-2015 at 09:08 PM.
Good for you, my server is crowded and full of bads and people who don't care about PvP, so everytime I go into frontlines I'm teamed up with PvPers who don't care and run off into battle getting themselves killed just for esoterics. Of course there would be good players now and then, maybe 8, doesn't help with the other 16 getting killed. If the odds of getting better players could be increased, PvP would benefit broadly. PvP linksells would form more often, some will even merge. Premades would be more of a norm, big deal, not like going in solo will help you win. All this PvP GC player limits are RNG for a RNG battle. Why not increase the RNG to our advantage by giving us a better chance of a good group?
Removing or giving the option to be grouped with any GC could be resolved with the mercenary suggestion, click that and then you get tossed into a random GC, increased times for all. But lets not sit here and add all these extra things that really won't make a difference. "Less Eso leechers in the same parties' and "More competitive matches" it will not change these, The funny one Increased quality of teamwork..ahh I remember when I believed that too. All of these are going to still happen, no way around it. Less likely hood means nothing when you get those kinds of people 90% of the time and the remove GC reduces it down to 80%.
Complaining about irrelevant crap is what keeps these forums alive baby! Whether it's big or not to you doesn't mean that it's not something a person higher up the management chain weighs the same as you or I. It has to be considered and presented properly and then implemented. You're right, it's nothing major, at least not in our eyes but that's just not how it works. It all needs to be considered otherwise they're just rushing it.
You're right..lore? In a final fantasy game?...I mean come..on. Right? No but seriously it's part of the lore, people like the lore. Why I do believe there's a whole section dedicated to Lore and those who cherish it. Think of a way to preserve the lore that Final Fantasy games have a history of and make these changes at the same time increase the rate at which people can get into PVP. And...go!
Last edited by Leigaon; 10-03-2015 at 12:47 AM.
So what exactly is wrong with the removal of the GC suggestion? Adding Mercenary Mode would the same just about, in fact it'd be pointless to have the roulette system if we can get put into a random mode for any of the 3 GC. Its exactly the same.Removing or giving the option to be grouped with any GC could be resolved with the mercenary suggestion, click that and then you get tossed into a random GC, increased times for all. But lets not sit here and add all these extra things that really won't make a difference.
Unless your suggesting it so others who want to act like they're serving their GC's, they can just run normal Frontlines while others who don't care can run Mercenary mode. I guess it works out, but it still wouldn't matter if GC PvP battles wasn't a thing to begin with.
Last edited by Kurogaea; 10-03-2015 at 12:48 AM.
I have nothing against removing it. I'm for it to a point. But you have to consider these things beyond just a quick delete, think of it in the entire business aspect of it..it gets mind boggling. The mercenary part though yes it would mean say if roulette is waiting for 2 more to put into the adder slots. Two Flames come in and try roulette and select the mercenary mode, it tosses them into the adders and off we go. Could PvP have been presented at the beginning without GC? Yes, should it? Most likely..but it wasn't. So now we have to look at work arounds. All I am saying is much like every other suggestion in this game, look at the much wider picture.So what exactly is wrong with the removal of the GC suggestion? Adding Mercenary Mode would the same just about, in fact it'd be pointless to have the roulette system if we can get put into a random mode for any of the 3 GC. Its exactly the same.
Unless your suggesting it so others who want to act like they're serving their GC's, they can just run normal Frontlines while others who don't care can run Mercenary mode. I guess it works out, but it still wouldn't matter if GC PvP battles wasn't a thing to begin with.
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