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Thread: Remove GC

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  1. #1
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    TiaHariberux3's Avatar
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    Something needs to be done but removing it completely is "too" simple if you really think it would fix everything it would be impossible to soloqueue if u want to win since you would run in alot of premades (increasing premade party would kill soloqueue). My server doesnt have alot of PvPers so I'm happy to meet the same people cause I know they can play well.^^ I see server with a small pvp community will have a big disadvantage.
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  2. #2
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    Kurogaea's Avatar
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    Quote Originally Posted by TiaHariberux3 View Post
    snip
    Good for you, my server is crowded and full of bads and people who don't care about PvP, so everytime I go into frontlines I'm teamed up with PvPers who don't care and run off into battle getting themselves killed just for esoterics. Of course there would be good players now and then, maybe 8, doesn't help with the other 16 getting killed. If the odds of getting better players could be increased, PvP would benefit broadly. PvP linksells would form more often, some will even merge. Premades would be more of a norm, big deal, not like going in solo will help you win. All this PvP GC player limits are RNG for a RNG battle. Why not increase the RNG to our advantage by giving us a better chance of a good group?
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  3. #3
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    Leigaon's Avatar
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    Removing or giving the option to be grouped with any GC could be resolved with the mercenary suggestion, click that and then you get tossed into a random GC, increased times for all. But lets not sit here and add all these extra things that really won't make a difference. "Less Eso leechers in the same parties' and "More competitive matches" it will not change these, The funny one Increased quality of teamwork..ahh I remember when I believed that too. All of these are going to still happen, no way around it. Less likely hood means nothing when you get those kinds of people 90% of the time and the remove GC reduces it down to 80%.

    Quote Originally Posted by JubjubTubs View Post
    That's irrelevant crap to think about that they can handle easily...
    Complaining about irrelevant crap is what keeps these forums alive baby! Whether it's big or not to you doesn't mean that it's not something a person higher up the management chain weighs the same as you or I. It has to be considered and presented properly and then implemented. You're right, it's nothing major, at least not in our eyes but that's just not how it works. It all needs to be considered otherwise they're just rushing it.

    Quote Originally Posted by Februs View Post
    Cons:

    1. Um... lore?


    (I guess there might be the odd person out there who actually cares about this... and SE used it as a total BS excuse, so might as well put it in the list).
    You're right..lore? In a final fantasy game?...I mean come..on. Right? No but seriously it's part of the lore, people like the lore. Why I do believe there's a whole section dedicated to Lore and those who cherish it. Think of a way to preserve the lore that Final Fantasy games have a history of and make these changes at the same time increase the rate at which people can get into PVP. And...go!
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    Last edited by Leigaon; 10-03-2015 at 12:47 AM.

  4. #4
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    Kurogaea's Avatar
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    Quote Originally Posted by Leigaon View Post
    Removing or giving the option to be grouped with any GC could be resolved with the mercenary suggestion, click that and then you get tossed into a random GC, increased times for all. But lets not sit here and add all these extra things that really won't make a difference.
    So what exactly is wrong with the removal of the GC suggestion? Adding Mercenary Mode would the same just about, in fact it'd be pointless to have the roulette system if we can get put into a random mode for any of the 3 GC. Its exactly the same.

    Unless your suggesting it so others who want to act like they're serving their GC's, they can just run normal Frontlines while others who don't care can run Mercenary mode. I guess it works out, but it still wouldn't matter if GC PvP battles wasn't a thing to begin with.
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    Last edited by Kurogaea; 10-03-2015 at 12:48 AM.

  5. #5
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    Quote Originally Posted by Kurogaea View Post
    So what exactly is wrong with the removal of the GC suggestion? Adding Mercenary Mode would the same just about, in fact it'd be pointless to have the roulette system if we can get put into a random mode for any of the 3 GC. Its exactly the same.

    Unless your suggesting it so others who want to act like they're serving their GC's, they can just run normal Frontlines while others who don't care can run Mercenary mode. I guess it works out, but it still wouldn't matter if GC PvP battles wasn't a thing to begin with.
    I have nothing against removing it. I'm for it to a point. But you have to consider these things beyond just a quick delete, think of it in the entire business aspect of it..it gets mind boggling. The mercenary part though yes it would mean say if roulette is waiting for 2 more to put into the adder slots. Two Flames come in and try roulette and select the mercenary mode, it tosses them into the adders and off we go. Could PvP have been presented at the beginning without GC? Yes, should it? Most likely..but it wasn't. So now we have to look at work arounds. All I am saying is much like every other suggestion in this game, look at the much wider picture.
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  6. #6
    Player Februs's Avatar
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    Quote Originally Posted by Leigaon View Post
    The mercenary part though yes it would mean say if roulette is waiting for 2 more to put into the adder slots.
    Honestly, I could see a mercenary que option helping in a lot of different ways. Exp bonuses, for one. It would be nice to have additional que options that could offer incentives. So, if they have a merc que that gives you a daily exp bonus, I'd be down for it. Or, if they added additional challenge logs for merc que'ing, same deal. Big incentive right there. Also, GILL. Merc's get paid. I'm not a crafter, so I'm constantly strapped for cash. Dungeon runs give gill, but it's pitiful by comparison to what crafters can make by controlling the MB with an iron fist. If they offered a merc que that paid out some money for your services (perhaps even scaling that money reward with your preformance) I'd probably que as a merc just so I could make some extra cash.
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  7. #7
    Player Februs's Avatar
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    Quote Originally Posted by Leigaon View Post
    You're right..lore? In a final fantasy game?...I mean come..on. Right? No but seriously it's part of the lore, people like the lore. Why I do believe there's a whole section dedicated to Lore and those who cherish it. Think of a way to preserve the lore that Final Fantasy games have a history of and make these changes at the same time increase the rate at which people can get into PVP. And...go!
    Indeed. Lore is HUGE in FF... So, tell me... what exactly is the relevant lore to PvP in FFXIV? Oh, that's right, there isn't any (for seize).

    My point with that post wasn't that lore itself isn't important. My point was that the lore specifically for PvP FL isn't important, because SE has blatantly ignored it.

    The original lore for Frontlines was tied to the main story quests, and they went exactly NOWHERE with it. The FL battles are never settled. The territory dispute is never settled. The Omega weapon plot point was ignored and pushed to the background, and, lastly, ALL of the FL lore was completely ignored when they came out with Seize. How, exactly, does farming Allagan Data Tomes fit in with the lore of the territory disputes that FL was originally started for? I get that we're stealing Allagan data for our GC's... so I guess they all said F it to the territory dispute and decided to go straight to stealing?? I dunno, cuz they never said.

    Personally, I wished they'd gone somewhere with the Omega Weapon thing (I still hope they do, as I myself am a fan of lore and have always loved the weapons), but they didn't. They didn't follow up on anything. If SE doesn't even care about keeping consistent with the lore and making sure there's some good solid story in it, than why the heck should we? Any "lore" excuse SE comes up with is total BS, since they didn't put hardly any lore whatsoever into the only expansion on PvP we've seen in half a year. It's clear that Lore is irrelevant to PvP.
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    Last edited by Februs; 10-03-2015 at 04:31 AM.

  8. #8
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    Cidolfas86's Avatar
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    Quote Originally Posted by Februs View Post
    Indeed. Lore is HUGE in FF... So, tell me... what exactly is the relevant lore to PvP in FFXIV? Oh, that's right, there isn't any (for seize).
    Exactly. Lore is as terrible an excuse as people who used to spout "unique tactics" in support for GC restrictions. Already the PvP crowd is letting out sooner and sooner these days. The PvP ques need a rework badly. I've qued for a grand total of nearly 2 hours, requeing every 30 minutes, and still haven't got a match. This would be unacceptable in any other MMO.
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