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Thread: Remove GC

  1. #1
    Player
    JubjubTubs's Avatar
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    Remove GC

    Yup... another one of these posts. And there needs to be a new one of these every week till it happens.

    Remove GC so people aren't Forced to pty with the same people for months on end. The amount of frustration working 'together' with the same people makes people stop. Is this a healthy game design?

    The lore is pointlessly. It'll always be pointlessly unless the GCs go to war and open world pvp zones happen. Remove GC.

    EDIT: faster ques, better quality teams, etc etc
    (12)

  2. #2
    Player
    TiaHariberux3's Avatar
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    Quote Originally Posted by JubjubTubs View Post
    Yup... another one of these posts. And there needs to be a new one of these every week till it happens.

    Remove GC so people aren't Forced to pty with the same people for months on end. The amount of frustration working 'together' with the same people makes people stop. Is this a healthy game design?

    The lore is pointlessly. It'll always be pointlessly unless the GCs go to war and open world pvp zones happen. Remove GC.

    EDIT: faster ques, better quality teams, etc etc
    Removing GC restrictions doesnt mean u get better teams. SE already said in the live letter they consider removing the GC restriction but it isnt so easy as some people think. Think about the warsteed mounts etc. all these things must be changed if u really dont want to play with the same people make a premade/change GC.
    (1)

  3. #3
    Player
    Atreus's Avatar
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    Atreus Auditore
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    Quote Originally Posted by TiaHariberux3 View Post
    Removing GC restrictions doesnt mean u get better teams.
    Doesn't mean you get the poopers every round either.
    (1)

  4. #4
    Player
    JubjubTubs's Avatar
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    Quote Originally Posted by TiaHariberux3 View Post
    Removing GC restrictions doesnt mean u get better teams. SE already said in the live letter they consider removing the GC restriction but it isnt so easy as some people think. Think about the warsteed mounts etc. all these things must be changed if u really dont want to play with the same people make a premade/change GC.
    That's irrelevant crap to think about that they can handle easily... compared to faster ques for everyone, the ability to pty with friends of different banners (hence better teams as pve statics now get a solid go at pvp). And even making a pre-made doesn't stop pres from being dumped with the same terrible 16s others over and over and over. And its not fair for all the new/terrible/eso hunters to clumped at certain time frames. <--- this happens to every data center, every team. Wouldn't with removal of GC.

    You seriously going to argue your cons are legit reasons to keep it?
    (1)

  5. #5
    Player
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    The only people that can honestly argue against the removal of GC are those that have a some sort of win-trading going on with other GCs. And such does take place... is easy with a pvp dedicated LS on one of the big pvp servers of a data center to set something up. Win-trading in PvP needs to end... these terrible ques need to end... friends that can't switch to same banners for xyz reason and not aloud to fight together needs to end. All the removal of GC does... is make Frontlines better. By a lot. The fact SE hasn't... shows their incompetence with PvP (although Slaughter might be a bigger clue to that).
    (0)

  6. #6
    Player Februs's Avatar
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    Lets take a quick count here...

    Pros:

    1.Improved que times

    (This is the big one. 1st 74/24 people get in. Easy. No more of that horrid fad where people follow the misguided notion that certain GC's have a better winning average and overpopulated those GC's trying to score more exp).

    2.No more locked parties

    (You get a crap group, play a round, end the round, re-que, and get the same group... over and over and over until someone gets fed up and quits, opening a space.It could still happen, but it's far less likely if you're not restricting the player base).

    3. Less Eso leechers in the same parties

    (follows from #2. It won't go away as long as eso bonuses are distributed evenly, but it would help level the playing field if they're not all in the same GC queing at the same time).

    4. More competitive matches

    (follows from #1, 2, and 3. If the more "casual crowd" is being evenly distributed instead of lumped together whenever the win chasers decide to jump one sinking ship for another sinking ship than the matches will have a greater chance of being even. The only possible exception is if a group of noobs get pitted against a Pre-made... but then, Pre-mades are by nature more competative and would only encourage more people to form them, increasing the competitive aspect of the game mode. This would be even more possible because of #5.).

    5. Cross GC friend parties and Pre-mades.

    (it's not possible now, but it would be if GC's died. This might encourage more Pre-mades to come about, given that people would be allowed to que with their friends. This would in turn increase the competitive quality of the match because of reason #4 and 6.).

    6. Increased quality of teamwork

    (in 72 man matches, this is still difficult because there are 16 people you don't know, but each premade group means there are 8 people who potentially know each other and are working together as a team. The more premades in a single match and the more likely it is that you will get a match with 72 people trying to actively work as a team rather than 72 monkeys throwing poop at one another).

    I'm sure I'm missing a few... but whatever.
    (2)

  7. #7
    Player
    Sirius-Khan's Avatar
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    Alucard Greywulf
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    As a solo que'er who's never had the opportunity to que in with a premade because I swear aether Storm hasn't any, I still don't want to play alongside bum ahh, Adder and Flame puggers.
    (0)

  8. #8
    Player Februs's Avatar
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    Cons:

    1. Um... lore?


    (I guess there might be the odd person out there who actually cares about this... and SE used it as a total BS excuse, so might as well put it in the list).

    2. Technical Modifications

    (Stuff like mounts and PvP rewards... only, this is an easy fix. They simply remove the GC requirement to the wins for each mount (similar to ADS) and reset people's personal win counts for the new challenge. It would suck, certainly, and I'm sure people would gripe, but keep in mind this is not the fist time this has been done. When the ADS mount first came out, it was a similar situation. Some people already had 200 wins, but they did not apply retrospectively. SE did this to us once. They can do it again. Alternatively, they could simply have that challenge redeemable at your GC HQ instead of that old guy in Gridania. That way, the challenge is linked to your GC regardless of wins. If you want a different GC pony, you'd have to swap and start over...which is pretty much the way it is now.)

    3. Losing your cross server GC regulars.

    (This is probably one of the only objections to removing GC's that I've actually taken seriously. If GC's are removed, you could party up with friends regardless of GC affiliation; however, you would not be able to form a Pre-made party with friends you've made, or regular PvP'ers you've come to respect, who you have met only because you share a GC connection but are on different worlds. That is not to say that you would never meet these people again. You may luck out and find them in PvP, as the non-GC version of the game would still collect players from across worlds. However, there would be no guarantee that they would be on your team. You could now find yourselves enemies. This is a bigger issue for those of us on worlds in which PvP is not active or liked, because Pre-mades would be harder to come by, and the odds of any of those regular players being on your world is remote. That being said, how big of a con this is depends on how you weigh it against que times and the ability to que with friends.)

    4. Possible one sided competitions.

    (The final con that might be worth considering. Basically, it acknowledges the possibility that, with the removal of GC's, the regular PvP'ers and proliferation of Pre-made groups could create uneven and possibly straight up unfair matches against PUG groups. This is unknowable until it's actually seen in practice though. IF it did happen, it would be a bigger issue for smaller worlds with less dedicated PvP'ers, as they would have less players to pick from to create their own Pre-mades to level the playing field, and would still be outnumbered by the larger worlds with a more dedicated PvP base. Again, these things are impossible to know for sure until it's seen in practice, but it's a fair concern. Also, like #3., this objection is also being weighted against the dramatic increase in que times and the ability to que with friends. Take what you will from it.)
    (1)

  9. #9
    Player
    TiaHariberux3's Avatar
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    nonsense I just like seeing the same people there are other option to increase queue times for example mercenaries etc. I also like fighting for a specific team (like in other MMOs)I would hate to play with a bunch of randoms against another bunch of random without any team name. Also the DF needs a fix cause the time u wait doesnt really matter. There are several options for better queues than just removing GC restrictions like smaller modes 8vs8 8vs8vs8 etc. I don't win trade but the reason "I get always the same bad people" is kinda dumb since u can get a good team the whole time too.
    (0)

  10. #10
    Player
    TiaHariberux3's Avatar
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    Something needs to be done but removing it completely is "too" simple if you really think it would fix everything it would be impossible to soloqueue if u want to win since you would run in alot of premades (increasing premade party would kill soloqueue). My server doesnt have alot of PvPers so I'm happy to meet the same people cause I know they can play well.^^ I see server with a small pvp community will have a big disadvantage.
    (0)

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