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Thread: Remove GC

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  1. #1
    Player
    Leigaon's Avatar
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    Zara Diaspora
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    Quote Originally Posted by Kurogaea View Post
    So what exactly is wrong with the removal of the GC suggestion? Adding Mercenary Mode would the same just about, in fact it'd be pointless to have the roulette system if we can get put into a random mode for any of the 3 GC. Its exactly the same.

    Unless your suggesting it so others who want to act like they're serving their GC's, they can just run normal Frontlines while others who don't care can run Mercenary mode. I guess it works out, but it still wouldn't matter if GC PvP battles wasn't a thing to begin with.
    I have nothing against removing it. I'm for it to a point. But you have to consider these things beyond just a quick delete, think of it in the entire business aspect of it..it gets mind boggling. The mercenary part though yes it would mean say if roulette is waiting for 2 more to put into the adder slots. Two Flames come in and try roulette and select the mercenary mode, it tosses them into the adders and off we go. Could PvP have been presented at the beginning without GC? Yes, should it? Most likely..but it wasn't. So now we have to look at work arounds. All I am saying is much like every other suggestion in this game, look at the much wider picture.
    (0)

  2. #2
    Player Februs's Avatar
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    Quote Originally Posted by Leigaon View Post
    The mercenary part though yes it would mean say if roulette is waiting for 2 more to put into the adder slots.
    Honestly, I could see a mercenary que option helping in a lot of different ways. Exp bonuses, for one. It would be nice to have additional que options that could offer incentives. So, if they have a merc que that gives you a daily exp bonus, I'd be down for it. Or, if they added additional challenge logs for merc que'ing, same deal. Big incentive right there. Also, GILL. Merc's get paid. I'm not a crafter, so I'm constantly strapped for cash. Dungeon runs give gill, but it's pitiful by comparison to what crafters can make by controlling the MB with an iron fist. If they offered a merc que that paid out some money for your services (perhaps even scaling that money reward with your preformance) I'd probably que as a merc just so I could make some extra cash.
    (0)

  3. #3
    Player Februs's Avatar
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    Quote Originally Posted by Leigaon View Post
    You're right..lore? In a final fantasy game?...I mean come..on. Right? No but seriously it's part of the lore, people like the lore. Why I do believe there's a whole section dedicated to Lore and those who cherish it. Think of a way to preserve the lore that Final Fantasy games have a history of and make these changes at the same time increase the rate at which people can get into PVP. And...go!
    Indeed. Lore is HUGE in FF... So, tell me... what exactly is the relevant lore to PvP in FFXIV? Oh, that's right, there isn't any (for seize).

    My point with that post wasn't that lore itself isn't important. My point was that the lore specifically for PvP FL isn't important, because SE has blatantly ignored it.

    The original lore for Frontlines was tied to the main story quests, and they went exactly NOWHERE with it. The FL battles are never settled. The territory dispute is never settled. The Omega weapon plot point was ignored and pushed to the background, and, lastly, ALL of the FL lore was completely ignored when they came out with Seize. How, exactly, does farming Allagan Data Tomes fit in with the lore of the territory disputes that FL was originally started for? I get that we're stealing Allagan data for our GC's... so I guess they all said F it to the territory dispute and decided to go straight to stealing?? I dunno, cuz they never said.

    Personally, I wished they'd gone somewhere with the Omega Weapon thing (I still hope they do, as I myself am a fan of lore and have always loved the weapons), but they didn't. They didn't follow up on anything. If SE doesn't even care about keeping consistent with the lore and making sure there's some good solid story in it, than why the heck should we? Any "lore" excuse SE comes up with is total BS, since they didn't put hardly any lore whatsoever into the only expansion on PvP we've seen in half a year. It's clear that Lore is irrelevant to PvP.
    (0)
    Last edited by Februs; 10-03-2015 at 04:31 AM.

  4. #4
    Player
    Cidolfas86's Avatar
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    Quote Originally Posted by Februs View Post
    Indeed. Lore is HUGE in FF... So, tell me... what exactly is the relevant lore to PvP in FFXIV? Oh, that's right, there isn't any (for seize).
    Exactly. Lore is as terrible an excuse as people who used to spout "unique tactics" in support for GC restrictions. Already the PvP crowd is letting out sooner and sooner these days. The PvP ques need a rework badly. I've qued for a grand total of nearly 2 hours, requeing every 30 minutes, and still haven't got a match. This would be unacceptable in any other MMO.
    (0)

  5. #5
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    mcgoo94's Avatar
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    I only ask this of square enix if they remove GC restriction: PLEASE LET US Q AS 24. That is all.
    (0)

  6. #6
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    Quote Originally Posted by Atreus View Post
    Not really lol. As one who partakes, this is already the case. Dropping GC's just means everyone gets an equal chance to play with or against the premade(s).
    It will mean more premades cause people like me who prefer to solo queue atm strictly because of the crap queues premade parties have, will actually be more inclined to join premades if you don't have to wait 40 minutes for a match as one like like you do now.
    (1)

  7. #7
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    JubjubTubs's Avatar
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    Quote Originally Posted by Dimitrii View Post
    It will mean more premades cause people like me who prefer to solo queue atm strictly because of the crap queues premade parties have, will actually be more inclined to join premades if you don't have to wait 40 minutes for a match as one like like you do now.
    This is actually a problem. Try premades... duos normally ok, sometimes more buggy and 'limbo ques' than solo. Trio... mmmkay, getting over average wait time more and more. 4+ every que is going over average wait time.

    Remove GCs, first 72 that tetris together and poof... in they go would be a whole lot faster than trying to tetris premade 2-8 player groups of all same banner, not once, not twice... but three times. Is it really a wonder why df feels broken?
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  8. #8
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    BunnyChain's Avatar
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    ༼ つ ◕_◕ ༽つ remove GC from PvP or riot! ༼ つ ◕_◕ ༽つ

    Add solo queue.
    (0)

  9. #9
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    Kanti's Avatar
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    Not only do I think they should remove gc restrictions, but I think this 1v1v1 system needs to go away if they want any semblance of balance or strategy to be applicable to Frontlines. These games are ruined when you have a third party in last that just decides "eh, I want this team to win".
    (3)

  10. #10
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    Atreus's Avatar
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    Quote Originally Posted by Kanti View Post
    Not only do I think they should remove gc restrictions, but I think this 1v1v1 system needs to go away if they want any semblance of balance or strategy to be applicable to Frontlines. These games are ruined when you have a third party in last that just decides "eh, I want this team to win".
    This is also highly acceptable.
    (1)

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