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Thread: Remove GC

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  1. #1
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    Remove GC

    Yup... another one of these posts. And there needs to be a new one of these every week till it happens.

    Remove GC so people aren't Forced to pty with the same people for months on end. The amount of frustration working 'together' with the same people makes people stop. Is this a healthy game design?

    The lore is pointlessly. It'll always be pointlessly unless the GCs go to war and open world pvp zones happen. Remove GC.

    EDIT: faster ques, better quality teams, etc etc
    (12)

  2. #2
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    TiaHariberux3's Avatar
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    Quote Originally Posted by JubjubTubs View Post
    Yup... another one of these posts. And there needs to be a new one of these every week till it happens.

    Remove GC so people aren't Forced to pty with the same people for months on end. The amount of frustration working 'together' with the same people makes people stop. Is this a healthy game design?

    The lore is pointlessly. It'll always be pointlessly unless the GCs go to war and open world pvp zones happen. Remove GC.

    EDIT: faster ques, better quality teams, etc etc
    Removing GC restrictions doesnt mean u get better teams. SE already said in the live letter they consider removing the GC restriction but it isnt so easy as some people think. Think about the warsteed mounts etc. all these things must be changed if u really dont want to play with the same people make a premade/change GC.
    (1)

  3. #3
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    Quote Originally Posted by TiaHariberux3 View Post
    Removing GC restrictions doesnt mean u get better teams.
    Doesn't mean you get the poopers every round either.
    (1)

  4. #4
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    The only people that can honestly argue against the removal of GC are those that have a some sort of win-trading going on with other GCs. And such does take place... is easy with a pvp dedicated LS on one of the big pvp servers of a data center to set something up. Win-trading in PvP needs to end... these terrible ques need to end... friends that can't switch to same banners for xyz reason and not aloud to fight together needs to end. All the removal of GC does... is make Frontlines better. By a lot. The fact SE hasn't... shows their incompetence with PvP (although Slaughter might be a bigger clue to that).
    (0)

  5. #5
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    nonsense I just like seeing the same people there are other option to increase queue times for example mercenaries etc. I also like fighting for a specific team (like in other MMOs)I would hate to play with a bunch of randoms against another bunch of random without any team name. Also the DF needs a fix cause the time u wait doesnt really matter. There are several options for better queues than just removing GC restrictions like smaller modes 8vs8 8vs8vs8 etc. I don't win trade but the reason "I get always the same bad people" is kinda dumb since u can get a good team the whole time too.
    (0)

  6. #6
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    Quote Originally Posted by TiaHariberux3 View Post
    Removing GC restrictions doesnt mean u get better teams. SE already said in the live letter they consider removing the GC restriction but it isnt so easy as some people think. Think about the warsteed mounts etc. all these things must be changed if u really dont want to play with the same people make a premade/change GC.
    That's irrelevant crap to think about that they can handle easily... compared to faster ques for everyone, the ability to pty with friends of different banners (hence better teams as pve statics now get a solid go at pvp). And even making a pre-made doesn't stop pres from being dumped with the same terrible 16s others over and over and over. And its not fair for all the new/terrible/eso hunters to clumped at certain time frames. <--- this happens to every data center, every team. Wouldn't with removal of GC.

    You seriously going to argue your cons are legit reasons to keep it?
    (1)

  7. #7
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    Quote Originally Posted by TiaHariberux3 View Post
    SE already said in the live letter they consider removing the GC restriction but it isnt so easy as some people think.
    How can you not preface this with SE screwed up and kept GC's from 2.0. Fine they have achievements in 2.0 lead GC to X wins get an ugly mount. 3.0 add new map get new achievements win X amount of games. The excuse of technical issues you make me want to

    They could also make another que option where you just can't get wins for grand companies. Keep it separate from the roulette and go one step farther allow 24 man alliances and no ilvl sync. Are you telling it would be really that much more effort.

    Conspiracy theory incoming: They have some serious issues with the Duty finder and I think they use the Grand Companies as a crutch to hide deficiencies.

    I have not felt so betrayed by a development team since 1.0 At least in other games like LoL or Warcraft you get better answers and effort by the development team. Even if it is wrong or something you hate.
    (0)
    Last edited by Stormrider; 09-17-2015 at 06:14 AM.

  8. #8
    Player Februs's Avatar
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    Quote Originally Posted by Stormrider View Post
    Conspiracy theory incoming: They have some serious issues with the Duty finder and I think they use the Grand Companies as a crutch to hide deficiencies.
    I'm not sure this is a conspiracy theory so much as it is a obvious truth that SE has been blatantly ignoring for a while now. DF is clearly buggy, even in PvE. It's average wait times are consistently miscalculated, and it occasionally gets locked, keeping someone in que limbo that they can only break out of by re-queing or queing for something else. SE's probably just scared to admit there's a problem because, after their original 1.0 fiasco (and SE's reputation in general) they're likely terrified they'll lose player confidence if they show signs of weakness.
    (1)

  9. #9
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    Quote Originally Posted by Februs View Post
    I'm not sure this is a conspiracy theory so much as it is a obvious truth that SE has been blatantly ignoring for a while now. DF is clearly buggy, even in PvE. It's average wait times are consistently miscalculated, and it occasionally gets locked, keeping someone in que limbo that they can only break out of by re-queing or queing for something else. SE's probably just scared to admit there's a problem because, after their original 1.0 fiasco (and SE's reputation in general) they're likely terrified they'll lose player confidence if they show signs of weakness.
    It was clearly obvious what the whole problem is when one visits the '18th Floor'... none of them up there were Lalafells. And everybody knows... a group without a Lalafell has a higher chance of being a fail group. Fact.
    (1)

  10. #10
    Player Februs's Avatar
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    Lets take a quick count here...

    Pros:

    1.Improved que times

    (This is the big one. 1st 74/24 people get in. Easy. No more of that horrid fad where people follow the misguided notion that certain GC's have a better winning average and overpopulated those GC's trying to score more exp).

    2.No more locked parties

    (You get a crap group, play a round, end the round, re-que, and get the same group... over and over and over until someone gets fed up and quits, opening a space.It could still happen, but it's far less likely if you're not restricting the player base).

    3. Less Eso leechers in the same parties

    (follows from #2. It won't go away as long as eso bonuses are distributed evenly, but it would help level the playing field if they're not all in the same GC queing at the same time).

    4. More competitive matches

    (follows from #1, 2, and 3. If the more "casual crowd" is being evenly distributed instead of lumped together whenever the win chasers decide to jump one sinking ship for another sinking ship than the matches will have a greater chance of being even. The only possible exception is if a group of noobs get pitted against a Pre-made... but then, Pre-mades are by nature more competative and would only encourage more people to form them, increasing the competitive aspect of the game mode. This would be even more possible because of #5.).

    5. Cross GC friend parties and Pre-mades.

    (it's not possible now, but it would be if GC's died. This might encourage more Pre-mades to come about, given that people would be allowed to que with their friends. This would in turn increase the competitive quality of the match because of reason #4 and 6.).

    6. Increased quality of teamwork

    (in 72 man matches, this is still difficult because there are 16 people you don't know, but each premade group means there are 8 people who potentially know each other and are working together as a team. The more premades in a single match and the more likely it is that you will get a match with 72 people trying to actively work as a team rather than 72 monkeys throwing poop at one another).

    I'm sure I'm missing a few... but whatever.
    (2)

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