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  1. #15
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Gamer3427 View Post
    That seems to be the case for some people, but I've never had any issues with DRKs. Meanwhile, post 50, every WAR I play with is particularly difficult to keep alive. I guess it's just bad luck in regards to players of that class on my datacenter?
    That's possible. Healing a WAR in Deliverance can be particularly dicey, especially if they switch at a bad time.

    The thing with WAR is, it's all about balancing DPS and mitigation. The only "free" cooldowns WAR has are Convalescence, Foresight (which sucks), Vengeance, Thrill of Battle, Awareness (if said WAR takes that, and it's really good to have with Raw Intuition for trash since you'll likely take crits without it), and Raw Intuition. Edit: Forgot Bloodbath

    The rest of WAR's mitigation all comes from trading damage (or TP in Equilibrium's case) off for it. I.e. keeping up Storm's Path instead of Storm's Eye, using Inner Beast instead of Fel Cleave, etc.

    A perfectly played WAR will maximize damage when the damage they're taking is at a minimum, and maximize mitigation when damage being taken is high.

    The good thing is, it doesn't take a WAR long to dish out huge damage before they can switch back to Defiance. And stance dancing doesn't break combos or use a GCD.. So if a WAR does choose to stance dance to dish out that damage, they can do it quickly without being super squishy for long. Me for example, I pop at least one "free" cooldown (usually Bloodbath or more, like Vengeance) while I'm in Deliverance, so that reduces the squishiness problem a bit.

    That's probably another reason you see Paladins being noticeably easier to heal. Most don't bother stance dancing since it's so clunky and they can't do good long term damage without staying in sword oath.

    So most end up staying in Shield Oath, which will obviously make them easier to heal than a stance dancing Warrior, especially if the Warrior doesn't do it correctly. But done correctly, the time they're in Deliverance won't be long or cause too much stress. And the extra damage will be nice!
    (2)
    Last edited by Adire; 09-16-2015 at 03:49 PM.