

Nice! I never thought about it this way. *INSIGHTFUL*DPS checks were not that bad as SE didnt plan that tanks and healers would pump out some decent DPS(most fights were propably planned to be done in fending items in mind)so when tanks rolled a crafted accesories and STR build it kinda broke dps checks. Also PLD was pretty much solo tanking most fights because all big hitters where physical and that kinda favored PLD CD kit not to mention passive migitation via blocks/parry, also WAR was there as an additional melee DPS and for provoking if there was a swap mechanic. In 2nd coil WAR actually got leftout in some fights due solo tanking so your team could take another DPS job to brake dps checks even harder.
But now all savage fights are tuned tank and healer DPS in mind so thats why we started to see these flaws, before it was just a nice extra now its required.
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