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  1. #61
    Player
    Nyu_Maimhov's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Nyu Maimhov
    World
    Jenova
    Main Class
    Dark Knight Lv 60
    Okay so hear me out here. This probably isn't the perfect approach to fixing parries but it could be a realistic answer. A parry is a defensive action where a swordsman take an opponent's blade with their guard to thwart an attack, leaving the opponent open for an attack called a "riposte". My conclusion from this is that parries could be reworked to represent this by having a parry nullify damage rather than mitigate damage and make the next auto-attack do either a straight damage increase or a critical hit.
    (1)

  2. #62
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nyu_Maimhov View Post
    Okay so hear me out here. This probably isn't the perfect approach to fixing parries but it could be a realistic answer. A parry is a defensive action where a swordsman take an opponent's blade with their guard to thwart an attack, leaving the opponent open for an attack called a "riposte". My conclusion from this is that parries could be reworked to represent this by having a parry nullify damage rather than mitigate damage and make the next auto-attack do either a straight damage increase or a critical hit.
    Parry:

    After a parry, your next attack is a critical hit.

    FIXED
    (2)

  3. #63
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    Parry:

    After a parry, your next attack is a critical hit.

    FIXED
    Congratulations! You just made Raw Intuition broken! Now WAR does even MORE DPS!
    (0)

  4. #64
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Exodus_Kenpachi View Post
    Congratulations! You just made Raw Intuition broken! Now WAR does even MORE DPS!
    You can always just make RI, Defiance different.

    Defiance:
    -X% against autoattack damage.

    Raw Intuitation:
    -20% damage against autoattacks.

    Done.
    (0)
    Last edited by Nektulos-Tuor; 09-30-2015 at 09:03 AM.

  5. #65
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    You can always just make RI, Defiance different.

    Defiance:
    -X% against autoattack damage.

    Raw Intuitation:
    -20% damage against autoattacks.

    Done.
    Potential nerfs aside, WAR does not need more damage, period. It just factually does not need it. Stop suggesting it.
    (1)

  6. #66
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Syzygian View Post
    Potential nerfs aside, WAR does not need more damage, period. It just factually does not need it. Stop suggesting it.
    This isn't about Warriors. This is about Parry.

    And to make it true. You could add the following effects.

    Sword Oath:
    All Parry is converted to critical rate.

    Shield Oath:
    After landing a successful parry your next ability critical hits.

    Grit:
    After landing a successful parry your next ability critical hits.

    Gosh, all people do is complain. Not even wanting to use their noggins.
    (2)

  7. #67
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    This game needs more stats and bonus traits on the whole.

    Personally - I'd toss Parry for PDT or MDT stat on tank gear.
    (0)

  8. #68
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Dhex View Post
    This game needs more stats and bonus traits on the whole.

    Personally - I'd toss Parry for PDT or MDT stat on tank gear.
    Agreed. More stats would make it a bit more interesting to gear I think. Some bosses could benefit from stacking a magic resist stat, some from stacking a block/parry etc. This would have to be tuned so someone could have a mixed set of gear and still clear it, so as not to make tank gearing hellish, but the world first types could min-max to the extreme.

    It would be good though if, for the time being, parry were just replaced by resistance which would reduce damage taken by 0.02% per point, with diminishing returns after about 650 stat 13%).
    (0)

  9. #69
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    Said this somewhere before but the ability to counter associated with parry, a portion or all of the damage parried gets returned to source.
    (1)

  10. #70
    Player
    Parasite's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    224
    Character
    Parasite Arokh'aerr
    World
    Shiva
    Main Class
    Dark Knight Lv 90
    Make parry a required stat like in the all popular loved/hated WoW:
    They have/had a stat called Defense rating that effectively nullifies critical hits recieved. Make mobs and bosses crit a lot, change parry so that the crit chance gets reduced a lot (not nullified though, thats what awareness cooldown is for). Voila: Parry is a needed stat.

    Not the best solution and shamelessly stolen from blizzard but hey, it would definately be a defensive stat thats needed and not useless any more!

    Or:

    Make parry actually scale, and scale a lot in chance! Raise mob physical damage by roughly 15-20% overall so parry can actually counter that to a big extend. Once again parry would be a needed stat and act like a passive cooldown always active. Currently parry is useless because you dont feel any difference if you stack it or not..
    (0)
    Last edited by Parasite; 10-03-2015 at 09:45 PM.

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