TBs are indeed predictable and easily mitigated which is why i find this mentality hilarious. If you die to a tb you or your healers or both are bad and/or not paying attention. If you die to anything else it just sucks/was bad rng.Lol what?
Knowing how much parry sucks ATM, it'd be more ignorant to not avoid it.
It's random physical mitigation that no longer scales with STR, in a game where the only things likely to kill you are predictable tank busters and/or magical damage that you can't parry, that you will prep cooldowns for anyway.
The parry stat itself scales poorly and has a negative impact on your damage output because of how secondary stats are allocated in gear. (A piece that doesn't have parry will have crit/det/skspd instead, or accuracy, which allows for shifting of gear pieces elsewhere to hit a certain accuracy goal)
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