Quote Originally Posted by Kiri_Tqnikaze View Post
Um...what? If you parry more in a fight, you've effectively dropped the amount of damage you receive, therefore you also reduce the amount of healing needed.
What you are implying is that critical hits are gauge-able while parrying is not. What you meant to say was: "Critical hits and parrying both can not be gauged. But both add an additional and appreciated extra impact to both trash and bosses."
If you are relying on crits or parries, you're doing it wrong.
Unfortunately because you can't rely on it, it's a poorly designed mitigation stat. Almost all the "oh cool, I got a parry" in a fight is actually just overhealing in higher level encounters. You can try to be optimistic about the stat but the reality is... it's a pretty lame stat. If we had maybe 3-4 other mitigation stats and the tanking meta revolved around... tanking/mitigation, this one would still need to be adjusted as it's gain per point is too low.