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  1. #1
    Player
    Kiri_Tqnikaze's Avatar
    Join Date
    Sep 2014
    Posts
    51
    Character
    Gomiki Gaulo
    World
    Coeurl
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by ArdorGrey View Post
    "Offensive" crits make fights go faster. "Defensive" crits don't change the amount of healing in scripted fights, though they can make a notable impact on healing large trash packs. A lot of people understand exactly what you're saying, but no tank OR healer can factor a defensive "crit" into carefully planned mitigations and heals
    Um...what? If you parry more in a fight, you've effectively dropped the amount of damage you receive, therefore you also reduce the amount of healing needed.
    What you are implying is that critical hits are gauge-able while parrying is not. What you meant to say was: "Critical hits and parrying both can not be gauged. But both add an additional and appreciated extra impact to both trash and bosses."
    If you are relying on crits or parries, you're doing it wrong.
    (0)

  2. #2
    Player
    Hioki's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    82
    Character
    Hioki Mitone
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kiri_Tqnikaze View Post
    Um...what? If you parry more in a fight, you've effectively dropped the amount of damage you receive, therefore you also reduce the amount of healing needed.
    What you are implying is that critical hits are gauge-able while parrying is not. What you meant to say was: "Critical hits and parrying both can not be gauged. But both add an additional and appreciated extra impact to both trash and bosses."
    If you are relying on crits or parries, you're doing it wrong.
    Unfortunately because you can't rely on it, it's a poorly designed mitigation stat. Almost all the "oh cool, I got a parry" in a fight is actually just overhealing in higher level encounters. You can try to be optimistic about the stat but the reality is... it's a pretty lame stat. If we had maybe 3-4 other mitigation stats and the tanking meta revolved around... tanking/mitigation, this one would still need to be adjusted as it's gain per point is too low.
    (1)