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  1. #1
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    think parry would literally need to have a counterattack mechanic to it to become even remotely desired lol for example it mitigate the base 20% + auto-attack damage instantly to enemy (with tweaks etc otherwise its too op) Might even need to have different affects by tank class. Quite frankly axing it might just be the better solution with it being a flat 20%

    edit: for a while in 2.0 i thought it countered :P
    (0)

  2. #2
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Why do I hear multiple people saying essentially "any defensive stat will not be valued"?
    - What, you don't see crafted accessories being valued? They have less offense than more easily obtainable Slaying accessories.
    - You don't see tanks using defensive cooldowns to open up DPS stance and/or healer DPS? It's same for gear.
    ... Seriously, these people need their heads checked.

    There is also the simple value of defensive ability on it's own. If I'm progressing on a tough fight, I would gladly increase defensive ability just to avoid the random turn of a good attempt into a fail. Less random fails = faster progression.

    Point being: defensive abilities still matter, in general. Unfortunately parry is entirely ineffective right now. Were it implemented better, parry could become worthwhile - and by "better" I mean completely differently.

    Random idea would be that parry could trigger a "Riposte" ability that automatically strikes back when parry happens. Vaguely similar to Vengenance. PS. "Riposte" was in original Everquest - there's precedent for it. Just a thought. *shrug
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