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  1. #10
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kuwagami View Post
    I just hate it because I can't rely on it. If it was a useful defensive stat, I would take it. Sadly, it's not.
    It's not so much that it isnt reliable (with 15-20% chance to parry you'll see a significant amount in any normal length fight), it's just that the tanking meta doesnt give a monkeys about your average mitigation. Parry doesnt "save you" in the way a tanking cooldown does, or flat armor/defense - it just reduces the overall healing requirement in an encounter when using optimal efficient heals and minimising overhealing.

    In a game like WoW in the early days of raiding for instance, bosses just pummelled tanks constantly needing a consistant stream of healing into them, and didn't really have huge tankbusters. As a result, tanks wanted to stack mitigation, avoidance, blocking, anything which reduced the overall healing requirement on them. The "failure state" of a lot of these early raids was healers running out of mana, so a stuff like random block/parry chances generally would help. The tanking meta kind of alternated in different expansions between overall mitigation with healer mana being the issue (where tanks stacked avoidance/block/mitigation), or healers having near infinite mana but tanks being able to be killed in 3 seconds if they took 2-3 hits without a heal (where tanks just stacked pure Stamina).

    In FFXIV though, this meta doesnt exist. healers don't run out of mana unless they have to heavily AOE heal or res people. Tanks can tank for long periods of time in DPS stance without needing too much babysitting. There's such low threat on a tank in the main bulk of any encounter that mitigation is ONLY needed during certain predictable tank busters.

    An encounter like Alex 2 Savage might be the exception, but even there when you have a tank tanking a huge aoe pack the mechanics of the fight allow a gobwalker to stun them so tanks take no damage anyway.

    Parry will never be a decent stat until the tank meta changes to one where tanks need a constant stream of healing to not die, and as much mitigation as possible is needed to prevent healers going out of MP.
    (10)
    Last edited by Sapphidia; 09-16-2015 at 11:09 PM.