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  1. #1
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80

    What Roles would you like for Samurai and Red Mage?

    vote here- http://strawpoll.me/5335069 If the devs are ambivalent on what roles to chose - maybe seeing a large player role would sway their decisions.
    updated! new poll with more options- PLEASE VOTE AGAIN!
    (1)
    Last edited by AzraelX; 08-28-2015 at 10:21 PM.

  2. #2
    Player
    Queezy's Avatar
    Join Date
    Sep 2012
    Posts
    14
    Character
    Queezy Fbaby
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    dps, and umm solo monster hybrid ( I can solo content if im good enough) Mage.

    I personally don't want to see rdm ever implemented, anyhow they put it into this game it would be a disgrace to the job.

    Rdm is and was about doing what you want how you want, this game is cookie cutter do what you are told, no variety to the pre-determined role of the job. And even the little effort they tried to keep in terms of variety (classes instead of jobs) people didn't like.

    Sam should just be a dps, although it would prolly be more fun as a tank but seeing how there is not much depth to tanking I don't see how it would be implemented in a non- redundant way

    Maybe instead of combo chains Sam has access to Skill Chain that do different things based on what skills you use in succession. Nope, to hard for the player base to grasp.
    (9)
    Last edited by Queezy; 08-28-2015 at 11:21 AM.

  3. #3
    Player
    Destomius's Avatar
    Join Date
    Mar 2015
    Posts
    147
    Character
    Destomius Masteron
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 60
    red mage tank and samurai healer
    (24)

  4. #4
    Player
    Drakeos's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dar
    Posts
    423
    Character
    Drakeos Shadowbane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Red Mage as Support/Healer (due to En's spells to "buff" parties members and able to back up heals), While Samurai had thier tank idea ditched should make it TP DPS user (also support for TP regen)
    (1)

  5. #5
    Player
    Fenwick's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Ul'dania
    Posts
    215
    Character
    Fenwick Fuerlas
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Samurai - Melee DPS.
    Red Mage - Caster/Melee DPS hybrid.
    (17)
    Last edited by Fenwick; 08-28-2015 at 11:24 AM.

  6. #6
    Player
    Queezy's Avatar
    Join Date
    Sep 2012
    Posts
    14
    Character
    Queezy Fbaby
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Rdm could be a mage tank( magical tank) but I guess they tried to do that with drk. And rdm tanking in 11 was more in depth than the entire battle system of 14 so prolly wont work either...

    Refresh bot? That could work lol.
    (1)

  7. #7
    Player
    Arkann's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    127
    Character
    Yosuke Hanamura
    World
    Moogle
    Main Class
    Arcanist Lv 60
    Magic melee DPS for Red Mage, because we don't have one yet (auto-attacking Arcanists don't count), and magic combos could be a lot of fun. We could still cast Enspells on ourselves to keep that "support-y" feel while still being 100% DPS. (Edit: Enspells could also be cast on whoever we want and work as a flat + X% damage dealt)

    DPS for Samurai too, as we already have a two-handed sword wielding tank, I think it would be redundant, and I don't really see what more they could bring to the current trio. Also, I don't really like the current melee DPS. Ninja and Monk are too fast-paced, and Dragoon... well, it's OK I guess.
    (5)
    Last edited by Arkann; 08-28-2015 at 11:36 AM.

  8. #8
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    I would say, for clarification purposes, that While I voted for a Magic Melee DPS for Red mage, I'd rather it be casting in close range to elemental blades. I still want my sword Mage. ((Doesn't need to be using cast times, the animations just need to be casting spells on the target rather than casting spells on their swords.))
    (1)

  9. #9
    Player
    zuldar's Avatar
    Join Date
    Aug 2015
    Posts
    3
    Character
    Zuldar Doshin
    World
    Exodus
    Main Class
    White Mage Lv 51
    Red mage could take up a healer spot, though instead of just having heals they ought to be limited to the equivalent of cure 1 and medica 1. The rest could be made up by buffs and debuffs to make more healing unnecessary. Careful application of those buffs and debuffs would make minor healing adequate for 4 mans and allow one full healer to be enough for 8 mans. Of course this would be a pain to balance, so never going to happen.
    (2)

  10. #10
    Player
    RandomInternetguy's Avatar
    Join Date
    Mar 2015
    Posts
    9
    Character
    Azusa Twins
    World
    Tonberry
    Main Class
    Goldsmith Lv 50
    I need red mage tank option. NOW!
    (5)

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