vote here- http://strawpoll.me/5335069 If the devs are ambivalent on what roles to chose - maybe seeing a large player role would sway their decisions.
updated! new poll with more options- PLEASE VOTE AGAIN!
vote here- http://strawpoll.me/5335069 If the devs are ambivalent on what roles to chose - maybe seeing a large player role would sway their decisions.
updated! new poll with more options- PLEASE VOTE AGAIN!
Last edited by AzraelX; 08-28-2015 at 10:21 PM.
dps, and umm solo monster hybrid ( I can solo content if im good enough) Mage.
I personally don't want to see rdm ever implemented, anyhow they put it into this game it would be a disgrace to the job.
Rdm is and was about doing what you want how you want, this game is cookie cutter do what you are told, no variety to the pre-determined role of the job. And even the little effort they tried to keep in terms of variety (classes instead of jobs) people didn't like.
Sam should just be a dps, although it would prolly be more fun as a tank but seeing how there is not much depth to tanking I don't see how it would be implemented in a non- redundant way
Maybe instead of combo chains Sam has access to Skill Chain that do different things based on what skills you use in succession. Nope, to hard for the player base to grasp.
Last edited by Queezy; 08-28-2015 at 11:21 AM.
red mage tank and samurai healer
Red Mage as Support/Healer (due to En's spells to "buff" parties members and able to back up heals), While Samurai had thier tank idea ditched should make it TP DPS user (also support for TP regen)
Samurai - Melee DPS.
Red Mage - Caster/Melee DPS hybrid.
Last edited by Fenwick; 08-28-2015 at 11:24 AM.
Rdm could be a mage tank( magical tank) but I guess they tried to do that with drk. And rdm tanking in 11 was more in depth than the entire battle system of 14 so prolly wont work either...
Refresh bot? That could work lol.
Magic melee DPS for Red Mage, because we don't have one yet (auto-attacking Arcanists don't count), and magic combos could be a lot of fun. We could still cast Enspells on ourselves to keep that "support-y" feel while still being 100% DPS. (Edit: Enspells could also be cast on whoever we want and work as a flat + X% damage dealt)
DPS for Samurai too, as we already have a two-handed sword wielding tank, I think it would be redundant, and I don't really see what more they could bring to the current trio. Also, I don't really like the current melee DPS. Ninja and Monk are too fast-paced, and Dragoon... well, it's OK I guess.
Last edited by Arkann; 08-28-2015 at 11:36 AM.
I would say, for clarification purposes, that While I voted for a Magic Melee DPS for Red mage, I'd rather it be casting in close range to elemental blades. I still want my sword Mage. ((Doesn't need to be using cast times, the animations just need to be casting spells on the target rather than casting spells on their swords.))
Red mage could take up a healer spot, though instead of just having heals they ought to be limited to the equivalent of cure 1 and medica 1. The rest could be made up by buffs and debuffs to make more healing unnecessary. Careful application of those buffs and debuffs would make minor healing adequate for 4 mans and allow one full healer to be enough for 8 mans. Of course this would be a pain to balance, so never going to happen.
I need red mage tank option. NOW!
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