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  1. #491
    Player
    Bingolinha's Avatar
    Join Date
    May 2016
    Posts
    2
    Character
    Graham Aker
    World
    Behemoth
    Main Class
    Paladin Lv 70
    Im in a little of an issue here.
    Im sitting on 233 iLevel (just 240 accessories) and my static mate at 222 and our dps is almost the same. Like im doing about 1500 and he is about 1450-70. As for myself i never really cared too much because in general you wont see MCH doing turbo dmg. He got like 1007 crit and im sitting about 980 with food i kinda saw he doing like 5740 clean shots like me so i really have no idea of what is going on. Is it the opener ? Like i used to burn everything off in the wildfire trying to squeeze as much dmg i can then start praying for procs, also i dont do stance dancing because most people told its like a 5% dps gain and if you do it wrong you screw with yer dps.
    (0)
    Last edited by Bingolinha; 05-25-2016 at 05:00 AM.

  2. #492
    Player
    Dorone's Avatar
    Join Date
    Jul 2015
    Posts
    11
    Character
    Dor One
    World
    Odin
    Main Class
    Fisher Lv 60
    Hello everyone!

    I might have missed something on an earlier page, but here goes. A7S and Wildfire timing:

    In a group too low to be skipping phases etc, where do you guys do wildfires? I have been doing it by timer, but one comes right at phase change to balls, and I have to switch to True Heart halfway through burst. Awkwardness like that, so I'm just thinking if someone could give a quick run-down of the points at which to wildly fire them off.

    Thanks
    (0)

  3. #493
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Dorone View Post
    Hello everyone!

    I might have missed something on an earlier page, but here goes. A7S and Wildfire timing:

    In a group too low to be skipping phases etc, where do you guys do wildfires? I have been doing it by timer, but one comes right at phase change to balls, and I have to switch to True Heart halfway through burst. Awkwardness like that, so I'm just thinking if someone could give a quick run-down of the points at which to wildly fire them off.

    Thanks
    I usually ignore 1-st heart and do WF on boss. 3 other dps kill it just fine (with stun locking from tank)
    (0)

  4. #494
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Yeah that first heart is very awkward since you'll have a big wildfire window at about the same time (once your group starts pushing it fast enough).

    I ignore it as well, just make sure your group knows so the other 3 DPS can pick up the slack.
    (0)

  5. #495
    Player
    Dorone's Avatar
    Join Date
    Jul 2015
    Posts
    11
    Character
    Dor One
    World
    Odin
    Main Class
    Fisher Lv 60
    Don't the melee lose more DPS tho, if they have to move to the heart? Just thinking if it isn't a raid dps loss
    (0)

  6. #496
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Frankly, I don't know enough about melee mechanics to say if it forces them into suboptimal situations, but no one seems to have an issue with it.

    I mean, they're going to be moving to hit the heart anyway won't they? Unless you mean some groups just leave their melee on the boss full time and let the ranged DPS kill the heart by themselves. I guess you could do that too - but in my group all the DPSers are on the heart anyway, so I'm just leaving myself out of the first one.
    (0)

  7. #497
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Myon88 View Post
    Sum all this up and you get a modified rotation that looks something like this,

    B4B, HE, RS (weakest to strongest, so weakest falls off first)
    Hot Shot, Hypercharge
    Lead Shot, Reload
    Split, Wildfire
    Slug, Gauss Round, Reassemble
    Clean, Quick Reload, Rapid Fire
    Split, Ricochet
    Slug, Head Graze
    Split, Blank
    Clean
    Slug
    Why do you use Blank instead of Feint near the end of that rotation? Just out of curiosity since Feint has higher potency and does not require you be within close range of the mob/boss compared to Blank.
    (0)

  8. #498
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Feint is a weaponskill and not an off-global cooldown ability, so you wouldn't be able to fire it in the position Blank is in, between weaponskills like that.

    If you did try to fire Feint at that position, what would happen is you would spend the backswing of Split Shot doing nothing (because the game will only allow you to fire abilities off while weaponskill GCDs are resolving). And it would look something like this,

    ...
    Split, (you're spamming Feint but nothing comes out)
    Feint
    Clean
    (Wildfire explodes at the same time as normal, except there's no time for the Slug because Feint used up one weaponskill slot in the wildfire sequence)

    And since it is a weaponskill, it means that in practically any situation where you can use Feint, you may as well fire Split/Slug/Clean Shot instead since those have higher potency and trigger procs. It does have uses, just very niche ones, mainly for when you want the slow debuff, or when you have to fire a weaponskill on the move and you can't/don't want to drop Gauss Barrel for some reason.
    (0)
    Last edited by Myon88; 05-26-2016 at 04:47 PM.

  9. #499
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Fair enough, was just curious as mentioned.
    (0)

  10. #500
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    No worries, Feint has always been in a rather unusual position for MCH and BRD post-3.0 since it's a weaponskill that can be fired instantly even with GB/WM on.

    It would be interesting to see how gameplay would change if it were an ability (on top of being spammable with no cooldown like it is now). If you wanted you could weave it behind as many weaponskills are you want, and fill literally every gap in our rotation - for a massive TP cost of course. It would be kinda cool actually, it would make TP management matter again.
    (0)

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