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  1. #41
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Ok just have more question here. How does WF works excatly? Is it 25% of the total dmg done withing the time frame of WF? And how does gauss works? Do u have to keep activating it when ever u move meaning it disappear? Or it's active constantly? For example if ur staying still when you u have cast time that means it's on but when moving u have no cast time and so AA?
    (0)

  2. #42
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Yeah that's how Wildfire works, note that it doesn't include some sources of damage (like turret shots I believe). It just reads how much damage you've done to that target in total during the timeframe, takes one quarter of it and applies it as a single hit at the end of the duration - pretty much just a fancy way to say "25% more damage for 15 seconds".

    Gauss Barrel is a persistent buff, once you activate it, it will stay on until you turn it off/change classes, etc. You have to turn it off manually, and it will stay off until you turn it back on manually.

    Moving doesn't turn it off, so if you try to fire a weaponskill while running with it on, you won't do anything and you won't fire any autoattacks.
    (1)
    Last edited by Myon88; 09-18-2015 at 05:35 PM.

  3. #43
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Wait I thought that it's te same as WM? That u have to stay still. So ur saying if I want AA just turn it off manually(I wouldn't from u all have said keep it on) but if I want the 30% dmg increase for Weapo skill stay still but loss AA?
    (0)

  4. #44
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Can u turn on GB then and move around and still retain the buff it gives?
    (0)

  5. #45
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Pretty much, it's the same as WM - you gotta stand still since all your weaponskills will have cast times. Only exceptions are ammo procs that make weaponskills instant, and abilities of course can be used on the move.

    Quote Originally Posted by Butcherboy View Post
    Can u turn on GB then and move around and still retain the buff it gives?
    GB doesn't fall off even if you decide to move around after turning it on - it stays on forever until you turn it off manually.
    (0)
    Last edited by Myon88; 09-18-2015 at 08:13 PM.

  6. #46
    Player

    Join Date
    Nov 2014
    Posts
    389
    Quote Originally Posted by Pence View Post
    I'm talking to people with high latency - taking Gauss Off and doing the split can still be too much.
    there is a 2 GCD time period to do this though. you take the gauss off after the clean shot, then you do slug shot, then split shot. it still ends up being a dps increase done properly
    (0)

  7. #47
    Player
    Griffeth's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Griffeth White
    World
    Excalibur
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Butcherboy View Post
    Wait I thought that it's te same as WM? That u have to stay still. So ur saying if I want AA just turn it off manually(I wouldn't from u all have said keep it on) but if I want the 30% dmg increase for Weapo skill stay still but loss AA?
    Gauss Barrel is a toggled ability that when triggered, adds a small cast time to all of our weapon skills but increases their damage by 30%. You can still move with GB on, but you will not auto attack while it is activated and you cannot cast and move (except for instant cast abilities.)

    Ammunition makes Slug Shot and Clean Shot instant cast when the potency proc increase is triggered (Enhanced Slug Shot and Cleaner Shot)
    (0)

  8. #48
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Awesome thank you guys. Keep up the good work.
    (0)

  9. #49
    Player
    FantasyForever's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Axiom Jidoor
    World
    Ultros
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Aiurily View Post
    snip
    Fair enough. ^^ Guess I'll just play around with the listed opener see if it helps my buffs line up better. Which it might as I've been popping my buffs after Hot and before Lead. Tho I don't seem to have any problems with them lining up either way.
    (0)

  10. #50
    Player
    Johnnydizzer's Avatar
    Join Date
    Sep 2015
    Posts
    1
    Character
    Saburo Saika
    World
    Odin
    Main Class
    Machinist Lv 60
    Hey guys,

    I got one quesion: How am I supposed to use my Wildfires after the opener? Do I delay some cooldowns and skills for it, like Ammo and Rapidfire? Im just not sure how to use it infight.

    Thanks in advance!
    (0)

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