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  1. #35
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    An opener theorycraft I made, can I get some feedback? Naturally: numbers and such subject to change etc. I just wanted to get some rough idea of how things will align.
    Forgive the crude format :P
    Also the timeline is obviously just a very basic guideline, things will run slightly quicker when natural skill speed is taken into account (which also allows the Gauss Round squeezed in at the end)



    I think this must be close to the highest potency you can get inside Wildfire. 2 Heated Clean Shots, one with Reassemble, both damaging OGCDs. Having more than 2 ammo at the start would make it less ideal to trigger Overheat without Flamethrower ticking up to 100 which seems inefficient to me. After that you would use Heat Stabilizer once you can apply GB again ASAP, and use as many Heated combo moves as possible until WF is ready. Flamethrower should be up after the 2nd WF and will be available for all after that. Every other one from there might be worth overheating between Wildfires and raising back up with Stabilizer? Not sure.

    That opener at least gives you 3415.5 potency from when Wildfire is applied to when it detonates. Including 20% from Overheat, 25% detonation damage, 5% from Hypercharge, 5% from Gauss Barrel, 5% from Hot Shot, and multiplying the Reassembled Clean Shot potency by 1.6 (average crit boost from 1k crit with current values). I did not include other potential crits, turret shots or auto attacks (or direct hit, of course). The alternative could be using Stabilizer early and building the other 50 gauge in time.

    Assuming flamethrower is 60 potency every 0.5s, total potency prior to Wildfire is 2328.6 (again not counting autos / crits etc), total opener potency of approx 5744 in approx 25s.

    [Edit] Just realised the heat gauge might not go up to 10 at the start? Doesn't change anything though. You can also QR after the last Gauss Round
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    Last edited by Aeliott; 06-03-2017 at 12:59 AM.