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  1. #1
    Player
    Malin-HunnysMonsta's Avatar
    Join Date
    Oct 2015
    Posts
    41
    Character
    Malin Kanji
    World
    Phoenix
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Deus_ex_Machina View Post
    Helpful stuff
    Thank you very much.
    So I'll stick with just using the Rook for single target regardless of the team setup.
    I'll keep that 30 second chunk thing too. Should help me learn the new (to me) CD timers I'm having to face too.
    (0)

  2. #2
    Player
    Deus_ex_Machina's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    94
    Character
    Levi Invidia
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Malin-HunnysMonsta View Post
    CD timers
    I don't know if anyone pointed this out, but when your Blood for Blood is off cool down (80 secs), you may consider holding it an extra 10 seconds to line it up with Hawk Eye (90 secs). that way you can keep both B4B and Hawk Eye in your Wild Wires. but make sure you use both of those buff before you refresh lead shot on the target.

    Bonus Tip:
    I opted for Feint rather than Quelling strikes on my 5th cross class skills because it's an instant cast buffed by gauss barrel. it's a filler move if i have to run out of an AOE and i don't have any procs.

    I use a macro to summon my bishop that way i can just throw it on my target w/o having to find a spot to place it. 1st line to summon it onto a target, if you weren't targeting anything, the 1st line is negated and it goes to your second macro line, what brings up the ground targeting cursor

    /micon "Bishop Autoturret"
    /merror off
    /ac "Bishop Autoturret" <t>
    /ac "Bishop Autoturret"


    Advance Tips:
    Turret dancing is a thing. Promotion, you give out TP/MP at the cost of your Turret's auto attacks... YAY!!! But what if I tell you, if you work extra hard, you can still get the refresh and auto attacks?

    So, since Promotion is a oGCD, you can turn it on and off every 10 seconds. Give out TP/MP and 10 seconds later as soon as you can turn it off, do it. Cast a few shots and turn it back on, let promotion resets and turn it off (10 seconds is about 3 regen ticks). If you do this a few times, your healer/dps should have a little extra resource to make it to their Invigorate/Shroud of the Saint/Luminifurous Aether/Aether Flow.

    Also, its pretty great for hyper charging too!!! Since the Physical/Magical Vuln is 10 seconds and it get refreshed every time your Turret auto attacks. That's just happens to be promotion's cool down time, turn it off to get that Vuln status back up and then go back to give out TP/MP
    (0)
    Last edited by Deus_ex_Machina; 12-10-2016 at 01:26 AM.