Yes, I have been dropping feint for the first merrygoround (Hot Shot around when the 4th circle appears) then GB on and lead shot, followed by feint (x3 i believe it is) for the second round
Yes, I have been dropping feint for the first merrygoround (Hot Shot around when the 4th circle appears) then GB on and lead shot, followed by feint (x3 i believe it is) for the second round

and of course, the obligatory Wild Fire question. I feel like my Wild Fires are adequate, as I routinely hit somewhere between 7k and 10k, highest being around 11k at ilvl 223 w/230 gun. I know that Aiurily posted a Wild Fire sequence that
seems really good a few pages ago, and I should probably try to learn how to do most of it, but my question is more for a sequence when you can't store 5 ammo ahead of time, like in the middle of a fight, or doing LFD type content. The way I do it is:
HS > LS > Reload > RF > HC > B4B > HE > RS > Split > Quick Reload > Slug > GR > Split > Reassemble > Clean > Rico > Blank > Slug > Head Graze > Clean Shot > Feint, and then I'm out of time.
(Sorry need to do a part 3, 1,000 character limit is terribly inadequate for detailed posts)

So my question is mostly, is this roughly how I'm supposed to do it in the scenario where you can't load 5 ammo ahead of time or am I doing something horrendously wrong here?
Last thing I would ask is cooldown related. I've seen it asked and answered earlier so again I'll just ask if this is still the case, because the answer was a long, long time ago. Delaying your 2nd Wild Fire long enough to activate all of B4B, HE, and HC are all ready again is a overall gain instead of just going after B4B and HE are back up. Is that accurate still?
That's all I got. Thanks.
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