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  1. #1
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Don't be too focused on your wildfire numbers themselves, as they will vary depending on your gear (ilvl), stats (even if same ilvl, do you have too much sks instead of crit?), whether buffs are up (DRG/NIN/AST is around), whether RNG likes you (people only post their 'good' numbers, obviously). As long as you're doing your rotation correctly and see the correct number of weaponskills compiled into wildfire - you should be confident that the number you see is the correct one for your situation.

    As for the opener you posted, you should take that hypercharge and stick it between hot shot and lead shot instead - there's a gap there that's going to waste, plus why turn down another 10% buff to lead shot?

    You're also doing split, slug, clean after rapid fire which is slightly wasteful, because slug and clean are already instant cast with procs. You want to do split, slug, split instead because split shot will always have a cast time and thus benefit the most from becoming instant (we would do split, split, split if we could, but this would cause the procs they create to overwrite each other which is wasteful).

    Sum all this up and you get a modified rotation that looks something like this,

    B4B, HE, RS (weakest to strongest, so weakest falls off first)
    Hot Shot, Hypercharge
    Lead Shot, Reload
    Split, Wildfire
    Slug, Gauss Round, Reassemble
    Clean, Quick Reload, Rapid Fire
    Split, Ricochet
    Slug, Head Graze
    Split, Blank
    Clean
    Slug

    Everything that is bold is in a non-negotiable position in the opener, everything that is not you are free to shuffle around as you like. For most situations, it really doesn't really make a huge difference whether you use stuff like Blank or Gauss Round here or there, which is why some people have slightly different openers.

    Obviously though, you still want to use them in a sensible manner - use reassemble only on a clean shot for example, and use the correct amount of ogcds after a weaponskill so that you don't clip your GCD (max 2 after an instant weaponskill, max 1 after a manually casted weaponskill or a rapid fire'd instant weaponskill).

    So don't get too caught up in memorizing it literally, you just need to understand why the important skills are where they are, and you can improvise the rest yourself.
    (0)
    Last edited by Myon88; 04-25-2016 at 05:02 PM.

  2. #2
    Player
    Yawnie's Avatar
    Join Date
    Oct 2015
    Posts
    255
    Character
    Mewmew Rielle
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Myon88 View Post
    snipping useful stuff.
    Ah, thank you so much foryour reply and advice!
    I think I may have been clipping some of my GCD so I might have to work on that for a while.
    Either way you were very helpful :>
    (1)
    Last edited by Yawnie; 04-26-2016 at 03:21 AM.

  3. #3
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Myon88 View Post
    Sum all this up and you get a modified rotation that looks something like this,

    B4B, HE, RS (weakest to strongest, so weakest falls off first)
    Hot Shot, Hypercharge
    Lead Shot, Reload
    Split, Wildfire
    Slug, Gauss Round, Reassemble
    Clean, Quick Reload, Rapid Fire
    Split, Ricochet
    Slug, Head Graze
    Split, Blank
    Clean
    Slug
    Why do you use Blank instead of Feint near the end of that rotation? Just out of curiosity since Feint has higher potency and does not require you be within close range of the mob/boss compared to Blank.
    (0)