Hum, we also use potion, everyone, even our scholar for the bit he dps. As MCH, i've lost sometimes my rook to cleave, right after hypercharge so big loss of burst since hummel didn't got the full debuff, but it never stopped us from passing it ._.
Hum, we also use potion, everyone, even our scholar for the bit he dps. As MCH, i've lost sometimes my rook to cleave, right after hypercharge so big loss of burst since hummel didn't got the full debuff, but it never stopped us from passing it ._.
But you hold the pot for when hummel drops right?
What i remember my group used to do on our first hummel kill was. Make sure your group only uses cds that are neccesarry to kill both faust in 50 seconds any faster than that and you are wasting time.
Once Hummel spawns as you run away u start popping your mch opening with pot and make sure your drg if you have one gives litany too before you apply lead shot and then its pretty much a race against time you have 90 seconds to kill Hummel in and make sure once your MT uses his big cds like living dead/holm gang have both your healers dps while your tank gives some notifacation about when its about to fall off a count down could work so the healer can get back to keeping your tank alive. But really if you can't kill hummel with the current gear and you make sure u all do optimized dps then its pretty clear someone in your group aren't pulling their own weight. Also dont forget to use AoE/Bishop for 2 faust.
Just came back from a break after quitting before 3.15 and I need some advice about my opener rotation.
So basically what I've been doing is the opener I read about on reddit:
Pre-Pull Hypercharge
Blood for Blood
Gauss Round
Hot Shot - Hawk Eye/Raging Strikes
Lead Shot - Reload/Rapid Fire
Split Shot - Wild Fire
Slug Shot - Reassembled
Clean Shot - Ricochet
Split Shot - Blank
Slug Shot - Head Graze
Split Shot
Clean Shot - Gauss Round
Slug Shot
------Wild Fire goes off------
Then its business as usual while keeping the right things on CD like Quick Reload etc.
Reload and Reassembled tend to line up nicely and so does Hawkeye/Blood for Blood/Wild Fire/Rapid Shot-Hawkeye is a tad off so I try to save it for Wildfire.
I think thats about it. I have Feint for movement and what not. I'm also assuming no one stance dances for auto attacks anymore correct?
current normal opener is something like this
https://www.youtube.com/watch?v=AICYoq2lMlo
2 ammo notation
(load 2 ammo) (QS) (HE)(BFB)(RS) - Hot Shot - (Hypercharge)(Dex Pot) - Lead Shot - (Reload) - Split Shot - (Wildfire) - Slug Shot - (Quick Reload+Reassemble) - Clean Shot - (Rapid Fire+Gauss Round) - Split Shot - (Ricochet) - Slug Shot (Head Graze) - Split Shot (Blank) - Clean Shot (Gauss off) - Slug Shot - Split Shot - WF detonate
5 ammo notation
(load 5 ammo) (QS) (HE)(BFB)(RS) - Hot Shot - (Hypercharge)(Dex Pot) - Lead Shot - (Quick Reload) - Split Shot - (Wildfire) - Slug Shot - (Reassemble + Gauss Round) - Clean Shot - (Rapid Fire+Ricochet) - Split Shot - (Reload) - Slug Shot (Head Graze) - Split Shot (Blank) - Clean Shot (Gauss off) - Slug Shot - Split Shot - WF detonate
2 ammo if reload timing with your 3rd WF won't matter/will line up due to disconnects anyway, 5 ammo otherwise
stance dancing is still a thing. don't worry about it until you're comfortable; but it is still a marginal increase done correctly
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maybe someone should make a new thread? op seems inactive now
This is what my group does for faust.
Split dps 2 2. You will hit the doll with the drg. Place bishop between the dolls pre pull. Use Hawks and b4b. Dot both adds. Use full opener on the drg add.
Switch to rook when Hummel drops. For him u will have raging hypercharge and pot. Do ur rotation. Your CDs that u used earlier will come up again.
I think I managed to be the highest ranked mch dps in Europe vs Faust lol. 1.9k no ast no nin ;(
Need some imput for a5s..should i save hypercharge for when hes small only? we have a ninja poping tricks every min which helps, atm im not poping it at pull and poping it when he gets small, wondering if we are loosing or gaining dps this way ;c had an 15% ish attempt earlyer with the first axe guy poping up, wondering if we are going to make enrage in time.
boop!
//edit just noticed that Empty-Handed gave the same advice. Well going to leave this here anyway.
What I personally do, might not be the most optimal. I'll have Bishop-autoturret out waiting on the spot where the two Fausts are going to be tanked at, just be careful to place it in a way that it doesn't get cleaved (took me couple pulls to see how our tank likes to pull them). I'll start with my "mid-strong-weak" wildfire, so, I pop Hawk's Eye->Blood for Blood->Quelling Strikes->Hot Shot->Hypercharge->Lead Shot on both Fausts->do rest of my full wildfire opener on the right side faust that we start with. The only skill I save for Hummelfaust is Raging Strikes and Potion (as there's noway of getting two uses of these during this fight). Quelling strikes can be left for Hummelfaust, and might be whole lot more useful there.
I told our other DDs to stop DPSsing the first Faust, we all start on the right faust together, and move on when the original Faust gets down to 20-ish % as that's the moment when my wildfire explodes and I'll just finish the original Faust up, either alone or with help from our BLM. That way you also get more DPS out of the melee as they aren't overkilling the original Faust. On the second faust I'll just keep hitting it and using my procs. Once they die, I'll swap to my Rook-autoturret. I'll start slow on the Hummelfaust, as I wait for all of my CDs to come back (excluding hypercharge). At this point depending how long it takes your group to kill the original two Fausts, we usually kill them around 45-50 second mark, your CDs should be up and ready 20-30 seconds after the Hummelfaust lands. As soon as you get those back I'll just use my full opener again (excluding the hypercharge) but this time I'll use Raging Strikes and Potion as well (weaving them in of course, not stopping and using 3 CDs in a row). Lastly I use Hypercharge as soon as it comes up again. Of course once you start killing him real fast you get in situation where you can't use your opener twice like this anymore but even then I usually see people using their opener, minus raging strikes and potion, at the start.
This seems to get us clear without too big of a problems. The reason why I do this is the CD durations on MCH. This fight lasts for 55 seconds (at max) till Hummelfaust and 1:30 for Hummelfaust (with few seconds waiting for him to actually land), which gives MCH enough time to do two openers and I personally think when it's possible and not a major DPS loss Wildfire should always be used instead of held for later moment (barring few moments in the actual boss where the Boost or some other mechanic is coming and you need to move soon). So, having two wildfires for quite a bit damage instead of only one is why I went this route. I am not sure if this is just going overkill on the two Fausts, quite possibly it is but it seemed to work for me on the first few goes so I got stuck with this way of doing it. There was a time when I delayed my wildfire even longer to get the hypercharge in (gets you bit bigger wildfire) but it seemed to be very miniscule DPS increase at that point, as the fight is about to end anyway soon after you use the second hypercharge. Rest of the group is just using their 60 seconds or shorter CDs during that portion of the fight.
I use hypercharge on CD during that fight. The only situations where I'd save it are when you are about to do the Boost mechanic. If you can skip the first prey it seems to align pretty well towards the periods where he's small. I think there's one point when he's big, but I do use it regardless to give us a bit more DPS on him. I believe this is around the double prey mechanic. I also use my hypercharge right at the start even though he goes big. I try to aim to have my leadshot up with hypercharge just before you lose the targeting on him meaning that the Lead shot hit him while he was small and is not going to get reduced damage from his higher defense while in the big form. And then I'll just use it on cooldown for the rest of the fight. I am sure there's some optimization that can be done, but I wouldn't hold on it for too long as then you'd probably end up getting one less use of the skill in the long run thus lowering your overall DPS.
For the enrage you are well within the enrage timer, so don't worry about that at all! You might get the second Chimera spawn but at 15% you can just leave your tank with it and burn the boss down at that point. Might even kill it before the chimera spawns even
Last edited by Szhinji; 04-10-2016 at 08:36 PM. Reason: 1 000 char limit
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