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  1. #371
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ossom View Post
    I think its possible to get the SS to get another attack off in Wildfire. Pretty sure at the SS I am at now, if I get the last proc on Slug Shot then the Clean Shot will get in, but if I don't get the proc, Split Shot might not.

    Other than that yeah I would have to agree with your points. That said, I think SS is more valuable to Mch than it is Brds, and Dervy's new stat weights have Brds valuing SS more than Det.

    I think Mch is very similar to Blm when it comes to Skillspeed/Spellspeed.
    It's actually the opposite; SS is more valuable on BRD because they have more abilities that are affected by SS, including empyreal arrow getting a cooldown reduction based on SS. MCH has less abilties and mechanics that benefit around SS (from the turrets to rapid fire). The entirty of their dps also comes from their own weaponskills, and not an auto attack or otherwise a source that isn't affected by SS. I'm a bit confused on how you came across this when you just acknowledged that MCH doesn't benefit a whole lot from SS.
    (1)
    Last edited by RiceisNice; 03-16-2016 at 12:22 AM.
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  2. #372
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Not exactly sure what you are talking about, the majority of MCH's dmg is effected by Skill Speed. The same way BLM's are, every single skill BLM casts is on the GCD, so SS heavily effects that class for instance. Now look at MCH.

    Rough approximations based on on this :
    • Split Shot ~ 18%
    • Slug Shot ~16%
    • Clean Shot ~12%
    • Lead Shot ~12%
    • Hot Shot ~3%
    • Wild Fire 6%

    Means almost 70% of your damage is effected by SS, which is pretty comparable to BRDs. They a 1% Higher or so.

    Also I would like to note, 20% of the Brds DMG that is effected by SS is DoT Dmg, where as for MCH its only 12%. From my understanding, SS is a pretty lousy stat for Dots, (100 SS = 1% Dmg increase, and also one of reason SMNs didn't really go for SS until the Ruin III changes). In that case, wouldn't SS be even more valuable on MCH than it is on BRD?

    One last thing, the MCH turret does less DMG as a % for a MCH than Bloodletter does for a BRD. Both, unaffected by Skillspeed.
    (0)
    Last edited by Ossom; 03-16-2016 at 12:59 AM.

  3. #373
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ossom View Post
    Not exactly sure what you are talking about, the majority of MCH's dmg is effected by Skill Speed. The same way BLM's are, every single skill BLM casts is on the GCD, so SS heavily effects that class for instance. Now look at MCH.
    Wildfire is less affected by skill speed because it often goes hand-in-hand with rapid fire. Not to mention that fight has the MCH getting seven balance cards, it's going to skew the dps contribution from their abilities. Specifically, their turret that doesn't benefit from balance being given to the MCH, while BRD's bloodletter does. Otherwise the turret would make up for more of the MCH's average DPS (and DoTs to a lesser extent, since it ticks for a longer time compared to BRD ones)
    (0)
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  4. #374
    Player
    RinchanNau's Avatar
    Join Date
    Mar 2014
    Posts
    238
    Character
    Rinchan Nau
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    MCH gets nowhere near as much out of skill speed as BRD. Don't forget Flaming Arrow in your calculations. Any good BRD, more often than not, will double Iron Jaws every set of buffs. Which also helps skill speed. Not really a thing on MCH due to the 30s dot. The Empyreal Arrow recast is nice too, among other things.

    That said it isn't wrong to like skill speed on MCH. I know some MCH have amounts of skill speed they feel more comfortable with regardless of tiny differences in output.
    (0)
    Last edited by RinchanNau; 03-16-2016 at 02:48 AM.

  5. #375
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ossom View Post
    • Split Shot ~ 18%
    • Slug Shot ~16%
    • Clean Shot ~12%
    • Lead Shot ~12%
    • Hot Shot ~3%
    • Wild Fire 6%
    Your one link does not seem to work. Broken down MCH average of skills that are effected by SPD is usually 60%. I would not include Wildfire in that amount due to the significant amount of damage made up of oGCD skills as well as without being able to fit extra attacks within the timeframe without ridiculous SPD values.

    Compare that to BRD which is ~75-90% that is effected by SPD. I say 75-90% because depending on how much crit you have you will have an increasing number of BL procs. Now the tricky part is that when you stack enough crit to have a significant number of BL procs, by stacking SPD you are gaining a % of extra damage on BL due to not missing extra procs from having a shorter cast time.

    So generally the difference between MCH and BRD in regards to SPD is in the area of 20-30%
    (0)
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  6. #376
    Player
    ShadowYomi's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Yomi Erebus
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Any tips for Sephirot extreme? Farthest I have been is adds during phase 3. Also I have been hearing different stories about Lb usage. Where I heard to let melee lb the storm add or range lb the small adds.
    (0)

  7. #377
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    I remember I was the one doing the LBing, immediately after the Malkuth knockback you can LB, hit both the storm and Seph and get away before the yellow flash comes. Using the melee one seems like a waste, since the MCH LB nearly one-shots the storm and gives you some damage on Seph to boot - melee one is going to be overkill.

    Caster LB is a thing as well if your healers are up to the task. With the right positioning, it can hit everything including Seph but you're going to get a huge spike of explosion damage from the small adds dying at the same time.
    (0)

  8. #378
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ShadowYomi View Post
    Any tips for Sephirot extreme? Farthest I have been is adds during phase 3. Also I have been hearing different stories about Lb usage. Where I heard to let melee lb the storm add or range lb the small adds.
    Ideally you wouldn't need to use the LB on the storm if you have all the dps up, without cooldowns. Otherwise your group may otherwise be crunching hard for numbers to meet the enrage.
    (0)
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  9. #379
    Player
    ShadowYomi's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Yomi Erebus
    World
    Leviathan
    Main Class
    Summoner Lv 80
    OK second question what percent should his health be at as soon as the first storm comes up to avoid enrage? And also does rend mind help with the unavoidable aoe? Some groups that I run with I seem to survive the two aoe's just fine after green and red mechanic other times I just end up dead and I am trying to find a way to always survive that without getting vit accessories.
    (0)

  10. #380
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ShadowYomi View Post
    OK second question what percent should his health be at as soon as the first storm comes up to avoid enrage? And also does rend mind help with the unavoidable aoe? Some groups that I run with I seem to survive the two aoe's just fine after green and red mechanic other times I just end up dead and I am trying to find a way to always survive that without getting vit accessories.
    I typically use dismantle on the three knockbacks. The knockbacks are physical damage, and the entirety of it requires mobility which cuts down on potential heals. The other option is using mind rend on da'at. Everything else is hybrid damage and it's too much trouble to ask people to stack on one side for Life Force (physical) and Spirit (magic) AoEs.
    (0)
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