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  1. #1
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    One thing do note about 7 shot hypercharge is that some areas it seems to be not possible? I can make it happen 100% of the time in Hinterlands, but in middle la noscea I could not make it happen a single time. Are heavensward areas better coded network wise?

    Another thing is that with the new opener presented the last slug shot (and maybe auto) does not get buffed by raging strikes. I am just trying to evaluate the pros and cons of the new opener compared to the old.
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    Last edited by Ephier; 02-25-2016 at 12:42 AM.

  2. #2
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ephier View Post
    I am just trying to evaluate the pros and cons of the new opener compared to the old.
    The way I see it, it seems fairly safe to say that getting a 7th Hypercharged turret shot (vs 6), is worth almost any sacrifice you make - since an extra ~3 seconds of vulnerability debuff on the boss for the whole raid is extremely valuable. Which means any opener we're considering now must be able to make that happen.

    [GB off] BFB, HE, RS, Hypercharge,
    Hot Shot, [GB on] + Potion
    Lead Shot...

    which Aiurily mentioned on p32 seems to be pretty much the only case where you can activate Hypercharge prepull and still get 7 shots. And only because it's the very last thing you cast before the pull, and you have GB off so you can Hot Shot instantly to put yourself (and your turret) into combat.

    BFB, HE, RS,
    Hot Shot, Hypercharge + Potion
    Lead Shot...

    This one seems to be the only other spot it can go into in our regular opener, which is after Hot Shot and before Lead Shot, because you absolutely want that vulnerability debuff up on the enemy before Lead Shot hits it. This one definitely has issues with GCD clipping because there's no way you can fit Hypercharge and Potion between those two skills.

    BFB, HE, RS,
    Gauss Round, Hypercharge,
    Hot Shot, Potion
    Lead Shot, Reload
    Split, Wildfire
    Slug, Reassemble
    Clean, Quick Reload, Rapid Fire
    Split, Ricochet
    Slug, Head Graze
    Split, Blank
    Clean, Gauss Round
    Slug

    The old double GR opener I used to try, which got a tiny buff relative to other openers since GR has 20 more potency. I won't push it on anyone, but I'm personally a little interested in it again because it 1. produces a 7-shot Hypercharge and 2. Doesn't cause any GCD clipping issues since you're not trying to fit both Hypercharge and Potion in the same space.

    Honestly I don't really know which is best right now, they all have pros and cons.
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    Last edited by Myon88; 02-25-2016 at 09:46 PM.

  3. #3
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Myon88 View Post
    BFB, HE, RS,
    Hot Shot, Hypercharge + Potion
    Lead Shot...This one seems to be the only other spot it can go into in our regular opener, which is after Hot Shot and before Lead Shot, because you absolutely want that vulnerability debuff up on the enemy before Lead Shot hits it. This one definitely has issues with GCD clipping because there's no way you can fit Hypercharge and Potion between those two skills.
    Yea, thats the one I have been trying out. I am still surprised that it does not work in some of the 2.0 areas, I guess that doesn't matter moving forward as everything will be 3.0.


    The old double GR opener I used to try, which got a tiny buff relative to other openers since GR has 20 more potency. I won't push it on anyone, but I'm personally a little interested in it again because it 1. produces a 7-shot Hypercharge and 2. Doesn't cause any GCD clipping issues since you're not trying to fit both Hypercharge and Potion in the same space.

    Quote Originally Posted by Myon88 View Post
    BFB, HE, RS,
    Gauss Round, Hypercharge,
    Hot Shot, Potion
    Lead Shot, Reload
    Split, Wildfire
    Slug, Reassemble
    Clean, Quick Reload, Rapid Fire
    Split, Ricochet
    Slug, Head Graze
    Split, Blank
    Clean, Gauss Round
    Slug

    The old double GR opener I used to try, which got a tiny buff relative to other openers since GR has 20 more potency. I won't push it on anyone, but I'm personally a little interested in it again because it 1. produces a 7-shot Hypercharge and 2. Doesn't cause any GCD clipping issues since you're not trying to fit both Hypercharge and Potion in the same space.
    This I might look into. The clipping is so uncomfortable. ;o;
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