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  1. #11
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Regarding Hypercharge, my hunch tells me that if we leave it where it currently is in our opener, we'd only go from 5 shots to 6 turret shots with the new 20s duration.

    Where it is now, the timing is such that we get the last shot at the very end of the Hypercharge buff. It's so close that you can even lose that 5th shot right now, if you go through the prepull sequence and then your tank doesn't pull on time.

    Given the ~3 second turret firing interval, and 5 extra seconds of duration, that means we'll get a 6th shot around the 18th second, and the remaining 2 seconds will be wasted because the buff drops on the 20th second and the next turret shot after that is only due on the 21st second.

    I'm guessing that to ensure we get 7 buffed turret shots under the effect of Hypercharge, we'll have to move it slightly backward in the opener, to something like Bfb, HE, RS, Hypercharge, (pull) - which is one GCD later, or possibly even after the actual pull.
    (0)
    Last edited by Myon88; 02-21-2016 at 01:08 AM.