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  1. #11
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    3.2 Random thoughts, with Gauss Round going from 180 to 200 potency, I wonder if I should revisit the slightly rearranged double-Gauss Round opener I was mucking around with in the early days of Heavensward. Some of you might remember it. Just eyeballing it, 20 potency doesn't look like it'll change a whole lot, but still.. interesting.

    Will be interesting to also see if Hypercharge's extra 5 seconds of duration will nudge it somewhere else in the opener - probably not by much, just a GCD or two if at all.

    The reason being, as you know, the current 15 second duration interacts oddly with the firing interval of the turret which currently results in the last 2 seconds of Hypercharge not actually doing anything (you get one last augmented turret shot on the ~12th second, and then the Hypercharge buff falls off just before the next turret shot). Which explains why you can do Bfb, HE, Hypercharge, RS, (boss pull) and still get the maximum number of augmented shots (5, or 6? I forget) despite 'wasting' some of Hypercharge's duration before the pull - you're just shifting that wasted 2 second period forward to before the pull.

    With a 20 second duration, it might be able to/have to go somewhere else in the opener to ensure we're getting the maximum amount of augmented turret shots from it.
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    Last edited by Myon88; 02-19-2016 at 09:44 PM.